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This page contains all of the notable text in the game. Interface text, menu options, etc. are not included.

All text on this page is directly ripped from script_code.dat (v1.4.4.1). The full decoded script can be downloaded here: download!

Alert
SPOILER ALERT
The details below may spoil your enjoyment of the game.
Alert

OpeningEdit

Long ago...
Before humanity came into existence.
Descending unto this place...
She came from the sky...
One unto this world.
Trapped alone, she cries.
Let me return home to heaven.
It is where I belong.
Children, please help me.
Children, send me back home.
Children, for this reason you were born.
That is the day that humanity was born.
And when they angered her, they were destroyed.
After several ages of destruction, the story begins...

Elder XelpudEdit

StoryEdit

  • Welcome! You that Professor Lemeza, am I right? I think, er, I know what you're looking for--La-Mulana, right? Them ruins can be reached down by the outskirts of this village. Your father went in there to do his research, but he ain't been back for some days now. I ain't got a clue to what he's after, but since ancient times folks been passing rumors down about secret treasures. Heck, even the origin of life itself may be hiding inside these ruins. Generation after generation, we've protected La-Mulana. Even so, I don't really know what her secrets are. I won't stop you from entering the ruins, but mind you the mysteries of La-Mulana are unsolved because those who go in don't come back out, dead or alive. Who knows what happens to you... Anyway, I'll tell my people to open the entrance. Take a weight with you, too. By the way, that is one snazzy laptop! And it's made just for archeological exploration? This is amazing, so thin and light! And of course, looks like it's made in Japan. I hear they make good games there too. Oh, one last thing. Unlike your father, you look like you need a hand. Take this software; I developed it myself. It only gets incoming e-mails from me. You can't reply, but I'll send you all sorts of tips. Lemme see your laptop... Here we go, it's installed, but don't forget you gotta activate it from the software screen. And be sure to read all my e-mails. If I send you an e-mail telling you to come back to the village--well then--you best come back! Got it? Alrighty, you're all set now! Off you go!
  • What are you still doing here? You ain't gone into the ruins yet? Ha ha, you aren't scared, are you?
  • You made it! Actually, I called you back for no good reason. I'm just bored. Sorry, ha ha! Don't get all mad and rush off. Please, take a seat and eat some of my home made bat curry. Anyway, being an archeologist sure seems dangerous. Even after I warned you about the monsters and traps, you still went in them ruins. If you can solve all the puzzles without dying, you might actually meet the legendary Four Philosophers. If they actually exist... Mmmm, this curry sure is tasty! You wanna hear that again?
Yes sir.
No thanks.
Okay then.
  • Hey! I told you in my e-mail to hurry back! I was just bored so I called you to come back. Hahaha. Now, now, no need to rush. Why don't you eat some of my homemade bat curry. But anway. Being an archeologist sure is dangerous. Even after saying that there are monsters and traps, you still go in the ruins. If you're able to solve all the puzzles without dying, then you might be able to meet the legendary four sages. I don't know if they really exist, though! Hahaha, this curry is tasty! Do you want to hear it again?
Yes sir.
No thanks.
Okay then.
  • That Talisman... It belonged to your father. Your father went in them ruins and ain't come back since. Seems like he was researching something deep inside. You should look for your father's Diary. I'm sure he had it with him. There may be things about what he was studying written in it. What? You saw a guy in the ruins that looked like your father? That's crazy. It's been many days since he went in. You wanna hear that again?
Yes sir.
No thanks.
Look for the Diary, alright?
  • Did you find the Diary? What? The treasure chest is hidden in a place that you can't get to? I see. Your father is a smart man. He must've gotten a good handle on the traps in the ruins. Okay, got it. Let me figure something out.
  • Oh, so you're back. Hm? What's with that face. I told you, you don't need to worry about me. I'm an invincible old man. Now then, it looks like you found your father's Diary. All right. I'll explain everything. We are descendants of a race who sees the departing off. We are the seventh children of the Mother. We are the ones who sent off the last race to spring forth from and thrive in these ruins... or rather, the Mother. That's you, the last race, the eighth children, the humanity of present day, We are in charge of sending you all off. All of mankind and civilization were born here. Take this, the Mulana Talisman. I heard that if you have this, you can get your hands on the cursed treasure. Well then, go see the Four Philosophers, in your father's stead. You want me to repeat that?
Yes sir.
No thanks.
Go meet the Four Philosophers.
  • Our race has continued to protect the ruins, following the teachings of the Four Philosophers that sleep within the ruins. The Four Philosophers realized the Mother's wish to return to the skies was not possible. Instead they hope to give her a peaceful death. This is the conclusion that we, the seventh children, at last settled on. It's sad, but we gotta entrust this task to you, the eighth children. I guess it just goes to show... that children will someday leave their parents. Your father was after the Mother's crystallized spirit, the Secret Treasure of Life. I hope that you can obtain it in your father's place. You wanna hear that again?
Yes sir.
No thanks.
Okay then.
  • The wind sure is howling today...
  • Oh good, you're still alive. What do you think, ain't the La-Mulana ruins huge? Many have gone in and never come back, but still there are lotsa areas that no one has ever entered.
  • There you are. Got something I wanted to tell you. This here's a story that's been passed down in the village. "Those that set them complex traps in the ruins are waiting for the strong one." I don't know who's waiting. It's just an old legend. And I find it hard to believe that anyone could live in the ruins. But legend has it, someone sleeps within the ruins, waiting to help this strong one. I thought it might be good for you to keep an eye out for that sort of thing, since it seems your research is coming along. Of course, I have no idea where this "someone" is supposed to be sleeping! You wanna hear that again?
Yes sir.
No thanks.
Okay then.
  • Well, I'll be. You found the sleeping one. The stories were true! What a surprise. And you say it was a young living girl? Lucky you! I feel ages younger already. But to think, such a girl was found alive. Just maybe there's some truth to the legend about the Four Philosophers that are waiting for the strong one. You wanna hear that again?
Yes sir.
No thanks.
Okay then.
  • So you made it. Now, hurry up and go buy that newfangled laptop! And let me have a turn at it! With it you can install twice as many applications. I will install a ton of games for you!
  • Now then, it looks like you found your father's Diary. All right. I'll explain everything. We are descendants of a race who sees the departing off. We are the seventh children of the Mother. We are the ones who sent off the last race to spring forth from and thrive in these ruins... or rather, the Mother. That's you, the last race, the eighth children, the humanity of present day, We are in charge of sending you all off. All of mankind and civilization were born here. Take this, the Mulana Mulana Talisman. I heard that if you have this, you can get your hands on the cursed treasure. Well then, go see the Four Philosophers, in your father's stead. You want me to repeat that?
Yes sir.
No thanks.
Go meet the Four Philosophers.

ItemsEdit

  • That there thing you're holding, that's called the Djed Pillar. Infuse it with the power of words, and it will show their true worth. I actually have no idea what it's used for. Well, it probably changes words into power. Maybe you use it to chant spells?
  • What's up with that dirty doll? You use it to prove you're a little man? That don't make a lick of sense. Why don't you try using it in a place that makes you look like a little man?
  • Ooh, what's that? Magatama Jewel? They sure are round.
  • Why, that's a Cog of the Soul. It's pretty much a key that's used to perform the forbidden art of bringing clay to life. I think you stick it somewhere to get a machine to move, but that's the kind of thing that you'd expect to be forbidden so... Maybe you shouldn't use it?
  • Whoa, that's bright. What is that lamp? Ah, you bought the Lamp of Time. It's a strange lamp that can stop time. Oh, don't use it in front of me.
  • That's a fancy pochette you got there. What? That's one of the things you found? What it for? Actually, I remember seeing a mural at the Gate of Guidance that had something just like that. In the mural, someone was riding a vehicle, and stuffed that pochette right into it.
  • What's with that bone! It's creepy. And definitely cursed. Woo~ooo!
  • That a Crystal Skull? That's what folks call an out-of-place-artifact, ain't it? It was made by chiseling a single piece of crystal. People still haven't figured out how these things were made so perfectly. There's a famous one at a museum in some country called England. I think they made a lousy movie out of one too... What? No I don't know what it's for.
  • What's that? That is one dirty bucket. No one's going to buy that from you. Why on earth would you bring back a hunk-a-junk like that?
  • Oh, what perfect timing. I was eating a bat salad, but I wanna add a bit of extra punch to the flavor. Gimme that Pepper. Ahh, it really brings out that bitter bat taste.
  • That there's a clay figurine known as the Woman Statue. The forms actually pretty sexy. Hey, I may be old, but I can still kick it.
  • Hey, hey. The Woman Statue. Her belly looks swollen. Like she's pregnant. I ain't into married women.
  • What a strange key. Really Weird.
  • Oh, so you came across the Serpent Staff. There's a monster called Argus near the altar on the edge of the village. We need to make an offering to the shrine, but that monster's in the way, and we can't take it down without the Serpent Staff. So really, this is perfect--get down there and take 'em out.
  • I see you got a Hand Scanner. Good thing, since you need it to inspect skeletons and stone tablets. You can also inspect big ol' murals and statues.
  • This here talisman has been protected by our people. It has been passed down, with instructions to give it to the one who takes on the last challenge of the La-Mulana ruins.

RandomEdit

  • I'm gaming right now. Don't bug me.
  • Oh-ho! How's the exploration going? If it's going well, it's all thanks to my e-mails.
  • What the?!? I was just in the middle of writing you an email! Ugh, what am I supposed to do when you show up before I even get a chance to send it? Work with me, son!
  • No!! Argh, I'm only on stage two and the boss just killed me. If only you hadn't barged in like that!
  • Gah! Noo, I died again at that second boss. I-i-t, it's all your... Waah!!
  • Oh! Oh n-no, not at all-ah, it's not what it looks like. I mean, I'm not looking at anything dirty or all perverted-like! Just... Ah, get out of here!
  • This sucks... I give up. The stage two boss is too tough... It's just not fair, he's got two swords...
  • Having a tough time in these parts of the ruins? You got the wrath o' god when you try to inspect walls, don'cha? But of course, if you're in an area with no eye-ball murals to punish you, you can hit any wall you want.
  • Always feels good to soak in the hot springs on the outskirts of the village, don't it? It looks like you can dig up some hot springs in this area. Perhaps there are some in the ruins.
  • Man, this game is boring. So many hints! Now where's the challenge in that?
  • I~ am~ the Elder~♪ I~ am~ important~♪
  • I'm hungry.
  • This demo is way too long.
  • The good action games are the ones that make you jump around in your seat!
  • Oh I wish I was rich.
  • I think we could make some real good money if we turn these here ruins into a tourist spot.
  • Actually, I'm the final boss in this game. Naw, I'm just messin' with ya.
  • There's actually a hidden dungeon underneath my home. Naw, just kidding.
  • If enough people think this game is fun, there might be a sequel. ...yeah, right!
  • I'm actually a girl. If you finish the game, you'll get real *special* photo of me. Just kidding.
  • I'm so bored so bored so bored. Hey you, make a funny face.
  • I want to play a shooter game. There aren't too many new shooter games these days.
  • There's this game I wanna download but I don't have enough points on my card. You, go to the next town and buy me $10 worth of points. The town? It's only 100 miles away.
  • What, you worrying about my gaming addiction? I'm fine, I'm fine, I can quit anytime I want... just not today.
  • I'm thinking about turning the ruins into a tourist destination. We could take foreigners' money, sell them souvenirs... ahehehe... I could even round up some candidates for a harem, wha'dya think?
  • You seem awfully busy. Shouldn't you take it easy a bit?
  • Ugh... My arms hurt from sending too many e-mails. I need to pace myself.
  • I'm always watching over you. Tee-hee.

EmailsEdit

  • Welcome to xelpud mailer.
You can trust this software for anything related to messages from me.
Function
・Only receives e-mails from me
Details
This is the latest version of the xelpud mailer.
There are no plans for a version update.
There is no help page.
Help and troubleshooting requests will not be supported.
Thank you for using the xelpud mailer.
Xelpud
  • It's me. Good morning sunshine!
Dear Professor Lemeza, It's me.
I decided I should give this e-mail thingy a try. I bet you are still wandering around the village. As a warm up before going into the ruins, why don't you try to get a hold of the Shell Horn? It is inside the treasure chest at Sound Canyon, located above the entry to the ruins. You should be able to open it with a Weight. Press ↓ to place the Weight. Alright, I guess I'll send you emails frequently. Stop by my tent if you get bored and wanna chat!
  • Research is necessary
It's me.
If you bought a Hand Scanner, you should use it to find out about all sorts of places. Reading stone tablets is a given, but you should scan anything from skeletons to mysterious objects. Come to think of it, I gave a map of the areas surrounding the village to a man long ago, but he still ain't come back. He might have died somewhere out there. Why don't you take a look at some of the skeletons. You might find the map.
  • What's up!
It's me.
You see that square box-looking thing by the entrance to the ruins? Try pushing it. There's something similar inside the ruins that you can push as well. If something looks suspicious, don't just hit it with your weapon. Try pushing it. Later.
  • The waterfalls are dangerous
Hi again. It's me.
There's a large waterfall right outside the village, and I just wanted to warn you not to jump in for fun, because it's got a pretty strong flow. If you get carried off to the bottom of the waterfall, you ain't coming back!
  • Don't you feel stronger, holding that orb?
Hey there, it's me.
I thought you mighta opened a treasure chest at the Gate of Guidance by now, and decided to e-mail you. The item inside that treasure chest is called the Sacred Orb. It's a secret treasure that gives you strength. Your strength increases just by having it. Don't eat it though.
  • How to make bat curry
It's me.
I'm sure you get hungry walking around the ruins. Your father told me that you love curry. Try adding some of those bats that fly around in the ruins. It'll make the curry rich n' tasty. Use your whip to kill 'em, and simply dump into a curry pot to stew.
  • Items that are better used than not
It's me.
Some treasures ain't real helpful till you actually put 'em to use. You can select items through the Item Menu, just like you choose weapons. Go ahead, try it! Once you've set that up, press the item button to see what happens. There are even some treasures that aren't activated till you hold them in your hands. Have fun trying different items out!
  • The Holy Grail is useful.
It's me.
By now, you must be done exploring the Gate of Guidance. I think there was a real handy treasure there called the Holy Grail. Did you see the stone tablets that were shaped differently from the others? If you read from these tablets, your memories of the location you're in are poured into the Holy Grail. From there, you can use the Holy Grail to travel to any of the recorded locations. What do they call it these days, "warping"?
  • The weapons inside the ruins
It's me.
Sometimes, there are weapons hidden inside the ruins. They look normal, but being weapons from the ruins, they're a bit funny. You can't use the weapons without ammo. Collect ammo that matches the shape of each weapon. Once you do that, you'll be able to use your weapons.
  • The jewel that shines red
It's me.
About Ankh Jewels, those red gems, if you use them in front of those cross-like thingies called Ankhs, located here and there in the ruins, you can break the Ankhs. Breaking them will make something bad happen, so maybe think 'bout going back to the village to save first. And while you're there, why not come chat with me?
  • A door in the ruins
It's me. How are you?
Inside the ruins, there is a door, but it's a little different from modern doors. Push it with all your strength and it will open. If it does not open, then you need to push it from the other side. Doors in the ruins only open in one direction.
  • Lots of switches
It's me. You need to come by more often!
Now then, there are switches in these ruins that will activate puzzles when stepped on. If you see a section of the floor that's kinda raised up, it's a switch. Sometimes just standing on 'em wont do nothing, meaning you need more weight. In those cases, try landing on them from somewhere high up, or jump and stomp.
  • Secret of the Mausoleum of the Giants
It's meeeee!
In the Mausoleum of the Giants, there's this stone tablet that talks about the history of the Giants. Be sure to read it. There's no other way to learn the names of their leaders and their history.
  • The trick to the Temple of the Sun.
It's me!
I believe there is a trolley hanging at the top of the Temple of the Sun. And I think you gotta cut it down. But I don't know any of the details.
  • No-go on the exploration
It's me.
In the ruins, there are some areas or rooms you can't get in to. Brute force ain't the way to get in those places. If you keep on collecting treasure and solving puzzles, eventually you will make it there.
  • What do you mean slick and shiny!
It's me. Slick and shiny and bald?
I've got a little hair left, you know! Anyways, there are some slippery parts in these ruins. Once you start slipping, ain't no way you're climbing up to the top. But someone with quick feet may be able to make it.
  • Mirror, mirror
It's me. (^o^)/
When you find a treasure called the Bronze Mirror, all the large entry-like passages that had been sealed before will be opened. Those are called gates, and you can go in by pressing ↑. Once inside, you can access a different version of the world, so to speak. That's right. There is an alternate side to these ruins. And it's very vast. Too bad, more work for you! m(_ _)m
  • [Urgent] Come back ASAP
It's me.
Come back to my tent now. Something bad has happened.
  • Sorry!
It's me.
Sorry about lying about the emergency in the last e-mail. But it would be nice if you'd come up to the Surface to talk with me now and then, professor...
  • The water may look pure but it's poisonous.
It's me.
Apparently the water inside the ruins is slightly poisonous so if you are in the water your health will drain. However, there are places that purposely have water so you can't pass if you don't have enough health. So if you think you can do it, it could be possible to swim across. Just be careful and don't get yourself killed.
  • The symbol of the key
Me (-_-)/
There are items that look like rocks with La-Mulana script on them. They can be used like keys in these here ruins. If you touch a keyhole (or rather, sort of a small round mural) with the same symbol, it will break. With that you might be able to solve some puzzles.
  • It's hot!
It's me. It's getting hot today.
Speaking of hot, lava is also pretty hot. Don't fall in. It'll be very bad. But if you are prepared to face danger and soldier forward, something good might just happen. You're still young, just take on the challenge!
  • It's dark. It's narrow.
It's me.
I believe there should be a dark room with no lights somwhere in the ruins. There should be some places where you can light something. Maybe you have a weapon on hand that you can light those fires with?
  • FAIRIES, YO!
WASSUP, it's me!
Apparently there is a race called fairies still living in the ruins, YO. They will only help the one that holds the right treasure, THAT'S RIGHT. So maybe you should search for the treasure first, KNOW WHAT I'M SAYIN'? Look at the map, and if there are rooms with suspicious names, just CHECK IT OUT, YO.
  • [Urgent] Come back immediately, for reals.
I have something to tell you. Come back right away.
  • Legend of the twins
It's me.
Apparently, the twins cast a curse on the Twin Labyrinths. It's a curse from an ancient legend. Is there a stone tablet somewhere that mentions this? Find it, and the poisonous fog should lift. That's right. That purple fog is poisonous.
  • Alternate use for the Holy Grail
It's me. E-mails are getting to be a hassle!
The Holy Grail is great for warping through the normal world, but you probably want to start warping in the alternate world as well! As I recall, the wavelength sent out from a certain piece of game software reacts with the Holy Grail. If you load that software, you should be able to warp into the alternate world as well.
  • Not slick and shiny
Me.
I'm not bald. Ice is slippery. It can't be helped. Good luck!
  • How to climb the tower.
It's me.
Lemme tell you how to climb the tower. Isn't there an elevator that takes you to the top? Sure would be nice to have that. But is there something that could be used like that inside the ruins? If not, the only way is to hang on to the walls and jump from wall to wall to the top.
  • You found a Grapple Claw?
It's me.
Did you find the Grapple Claw yet? If I remember right, you've got ninja blood in you. I heard that from your father. If you use that Grapple Claw, you can scale walls like a ninja. Jump up towards the wall, and hold ↑ and towards the wall. You will fall by releasing ↑. You can also jump further by pressing the jump button while hanging onto the wall.
  • Feather
It's me.
You took the treasure from our village's shrine, didn't you! Thief! That was an offering by the villagers. Oh well. The Feather has a strange power. Press Jump button while you're jumping. It will let you jump twice. You'll be able to jump further and higher than before, and even if you fall from a high place, you might be able to get by with a mini-jump. You're going to have to pay for your thievery one day!
  • Don't play pranks okay?
It's me.
So you bought the Lamp of Time. It seems using that, you can stop time for a little bit. But once you use it, it loses it's power. You may be able to use it again when you manage to light the lamp.
  • Warp & Warp
It's me.
You think there's nothing there, then all of the sudden you find yerself on a strange path! ...Just a story I heard in the village. What looks like a dead end might actually warp you to another place! How strange. But then again, strange is the norm in La-Mulana.
  • Explosion! Explosion!
It's me. It's an explosion!
Have you got a hold of a Bomb? If you throw the Bomb, it'll fly in a slight upwards kinda arc, so you'll be in trouble if you throw it in a tight spot. You can also roll it on the ground by throwing it while holding ↓.
  • My secret.
It's me.
Isn't it strange how I know how your adventures are going? Hehehe. I can see through everything.
  • Illegible writing can't be read
It's me.
There's some writing that the Glyph Reader can't translate, right? The normal ancient scripture was written by the Four Philosophers, from the race of seventh children. The other writing, written by folks from an even older time, cannot be translated. I'll look into other methods, so hang on!
  • If you can't read it, you should study
It's me.
I called the developers of the Glyph Reader. In order to translate the older writing, you gotta have the Reader scan both a new bit of writing and an old bit of writing that say the same thing. It'll compare the two versions of script and the software's dictionary will learn. But reading just once ain't enough. You'll need to have the Reader scan at least four scriptures that say the same thing in both the new and old text.
  • Software these days is amazing
It's me.
Among the existing software, some of them show off special functions when loaded at the same time. Some software combinations might emit a wavelength that triggers something in the ruins, boosting your powers or strength. Kinda amazing, huh!?
  • NIGORO
It's me! I'm bored.
So I'm playing my favorite NIGORO game. Don'chu got some NIGORO games on your laptop too? If you have one I don't have, lemme try it!
  • Bored.
Isn't there anything fun to do? I was so bored I turned to knitting. I'm old now so maybe I'll knit a nice rug to use inside the tent.
  • Very fancy.
It's me.
The rug is finally done! Come by some time to have a look.
  • You close to being done?
It's me.
How much longer until you're done? Apparently there is a crazy difficult area hidden somewhere in the ruins. Where is it? Where could it be? Lalala~ I have no idea~
  • A new laptop has come out.
It's me.
Two new models of the laptop you're using arrived at the village. There is one left in inventory at the store. I already bought the other one. If you don't hurry, I'll buy the other one too as a back-up machine.
  • Show me anything rare and unfamiliar
If you find an item you're not quite sure about bring it to me. If I know anything about it, I'll tell you.

MulbrukEdit

  • My name is Mulbruk. By order of the Four Philosophers, I, Mulbruk await the strong one. Under the divine protection of Isis, my life is preserved in an eternal slumber. In accordance with the ancient contract, I shall lend my powers to the one who awakens me.
  • Hmm? Yawn, Mulbruk slept well. Oh? Are you the one who woke me? I see. Then I'll led you a hand... yaaawn. Hmph. Mulbruk will help you, but still terribly sleepy. For now, here is some useful information. Wedjet is another name for the God Horus. Horus is the God that the fifth children worshiped. It's an eye that supposedly sees everything from on high. See? Mulbruk knows pretty much anything! Yaaaawn. Sorry, sleepy. Going to sleep for a while. See you later.
  • Mulbruk is sleepy.
  • Mulbruk is still sleepy.
  • Mulbruk finally starting to wake up. Mulbruk is the daughter of an excellent tailor, and one of the race of the Four Philosophers. Father worked for the Philosophers, so naturally Mulbruk served them as well. Mulbruk was chosen to be your helper because of her excellence. So if you run into any problems, come see me. Mulbruk cannot move, to preserve eternal life.
  • An enemy that sucks life? Does it happen to have a dog-like head? That's probably Anubis. It seems he's the god of the dead. If you had what's known as the Book of the Dead, then it wouldn't be able to suck your life. But Mulbruk don't know where that is. Oh. What Mulbruk have in Mulbruk's hand right now is the Book of the Dead. So here, you can have it. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • The lava's hot? Duh. But even if you tell Mulbruk to do something about it, there's nothing Mulbruk can do. Oh. Mulbruk heard there is a cape that can block the heat from the lava. Mulbruk think it's at the very back of the cave with the lava. You'll have to go with the intention of dying. Hahaha. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • A field covered in darkness you say? Actually, that's right next door. Mulbruk think there's a way to make it bright, but it's difficult. First you have to solve the riddle of the God of the Light in the Chamber of Birth, then there will be a change in the Chamber of Extinction. It's still far ahead. Be patient and don't be hasty! Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • A corridor that never ends you say? But that's the Endless Corridor. Of course it would never end. But if you had the Key of Eternity then you could travel deep inside. But even deep inside, it's still endless! It's brilliant. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • A moving floor in the Twin Labyrinth that doesn't move? I believe it was the third children that created those ruins.The third children had wings, you know. They were about as smart as me, and figured out a way to make floating floors. They wouldn't need that if they had wings! Perhaps its fallen into disrepair, as it is old. Stomping on it might help! Stomp on it high above and maybe it'll move. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • Did you meet the Fairy Queen? The fairies, too, live inside these ruins to help you. They'll relieve your fatigue, but amongst them is also a fairy that holds a key. Apparently, it is a key that unlocks some trap. When you find it, take it to the puzzle you failed to solve.
  • That thing you have, it's called a laptop, correct? How fancy. Mulbruk has seen something similar before. There's a wall with directions on how to make one of those things move written on it. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • You can't climb the Tower of the Goddess you say? Weakling! There was some trick to easily climb to the top. Wasn't there a flying machine floating around? Why don't you use that? But before that, you should try your best to climb it yourself. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • The Chamber of Birth you say? Mulbruk thinks that's where the sixth children lived. They were born from clay, those people. They worshiped very unique gods there. Shiva, the God of Destruction, Vishnu, the god that sustains the world, Brahma, the God of Creation, and others. Shiva's wife Parvati has multiple personalities, and she sometimes turns into the God of War. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • You want to know more about the Gods in the Chamber of Birth, you say? Okay, Mulbruk try her best to teach you. There's the God of Water Saraswati, the God of Harvest Lakshmi, the God of Scholars Ganesha, the God of Blood and Battle Kali, and who else... Mulbruk sleepy. You'll have to go there and see for yourself what each god looks like. Why don't you use a magnifying glass? Need me to repeat?
Yes please.
No thank you.
Good night.
  • Mulbruk sleeping right now. Don't wake me. Stop it!
  • That Woman Statue you have. You finally found it. The Four Philosophers are waiting. Now make sure that woman is with child, then sleep within the woman. What are you thinking, you dirty pervert. ...That reminds me, you always fall asleep right after you eat. You'll turn into a cow if you keep that up, you know. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • That ocarina you have. Actually, isn't that the Philosopher's Ocarina? Ah... The Philosophers are finally awake. My role here may soon come to an end. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.
  • When you are able to solve all of the puzzles in the ruins is when the great Mother will sleep forever. It's also said that the ruins will perish. Although Mulbruk can't move from here.
  • The day the ruins disappear, is the day my role will come to an end. In that case, Mulbruk don't want to be immortal. Mulbruk want live a normal life in the outside world.
  • When the ruins fall apart, will you come save me?
  • The Holy Grail you have holds a hidden power. Once you have filled it with the memories of all the lands, power will dwell in the Holy Grail. Apparently the Holy Grail is the only way to receive the powers of the great Mother.
  • The first children were snakes from their belly down. Perhaps they were the closest to the Mother's true form. They worshiped the Mother as god, but they didn't understand her wishes. They wanted the Mother's powers and imitated her, but they failed miserably. It seems they were then destroyed by the second children.
  • The second children were Giants. Being so big, they were good at making things. Most of the lands within these ruins were built by the Giants. They had the knowledge to return the Mother to the skies, and even made a flying tower for her, but the tower was not strong enough to lift the Mother's large body. Eventually the leaders began to fight amongst themselves, and were then chased away by the third children. The Giants fled to the land they created in order to cool down the tower, and perished there. Mulbruk heard some Giants escaped to the Surface. Have you heard of any rumors?
  • The third children were winged, and flying came naturally to them. They were smart, and spread to the Surface using the wisdom of civilizations past. But overpopulation became a problem, and they eventually split into demons and angels, starting a war. They completely forgot about returning the Mother to the heavens. Instead they created a country somewhere on the Surface, but most of it was flooded by the Mother in her wrath, sinking beneath the sea. They then caused an eruption in the ruins, and were destroyed all at once.
  • The fourth children had the bodies of fish so that they could survive on the land under the sea. As they were fish, they did not have the ability to fly. They had inherited the civilizations of children past, but once they passed their knowledge on to the fifth children, they lost their purpose.
  • The fifth children did not have wings. They weren't fish or snakes or Giants. Just regular people. They had knowledge of the skies, and could make huge pyramids by themselves. But they were too ambitious, trying to become gods, seeking immortality, or creating humans out of clay, and the Mother's wrath was felt yet again. The Mother disrupted the language of the fifth children. But as a result, multiple civilizations were born from one generation of children.
  • The sixth children were born of the tree of life that the fifth children left behind. They were born of clay. They multiplied steadily. Giants were born, and they even made vehicles that could fly. They connected these ruins, tried to bring the Giants back to life and went to war out on the Surface. It's really not clear what exactly this generation was trying to accomplish. Maybe because they were born of clay?
  • The seventh children includes myself, the Philosophers, and the villagers living outside the ruins. We were also born of the tree of life. But the tree of life was empowered by the Mother, and possessed advanced knowledge. With that knowledge, we arrived at the conclusion to wish for the Mother's death... But we did not have the strength. We searched the history of these ruins, and lived a simple life among nature so that the Mother would not destroy us. And thus our decision to create the eighth children, who would posses both knowledge and power but would not know the Mother. That is your generation. The Philosophers turned their bodies to stone, and waited for someone with strength to appear from amongst you. Someone with the strength to overcome all of the obstacles these ruins present. That is all Mulbruk knows of the history of these ruins. Could you possibly be that strong one, who can put an end to all this?
  • But the Mother has not been creating children on her own since the fifth children. Maybe her powers are weakening. Or maybe she can make other children. Will everything end once she is defeated, and the ruins sealed? Mulbruk scared.
  • You've been living in the ruins for quite some time now. Are you able to read the La-Mulana script without the help of a device? The numbers are easiest. Each number has its own meaning. 0 is nothing, 1 is beginning, 4 is death and... hmmm... 5 is rebirth, 6 is war, 7 is deceit... 8 is eternity, and 9 is ascension.... I can't remember 2 and 3.
  • An enemy that sucks life? Does it happen to have a dog-like head? That's probably Anubis. It seems he's the god of the dead. If you had what's known as the Book of the Dead, then it wouldn't be able to suck your life. But Mulbruk don't know where that is. Oh. What Mulbruk have in Mulbruk's hand right now is the Book of the Dead. So here, you can have it. Need me to repeat?
Yes please.
No thank you.
Then Mulbruk going back to sleep.

RandomEdit

  • Mmmgh! I can't eat any more.
  • That one's big. I mean, really big. Wha! Mulbruk was asleep.
  • Hmm. Mulbruk is sleepy. Just 100 years. Let me sleep for 100 more years.
  • Give me food. Now that's what I call breakfast. Just slurp them raw from the tail. Whoa! Mulbruk was asleep.
  • He's after me I tell you. That guy in the hat, he's going to get me... He wants Mulbruk... Wowee! Mulbruk was asleep.
  • Ow, ow, ow. I'm tired, but stone floors make poor beds.
  • My neck, my neck! Mulbruk pulled a muscle.
  • Who's that old guy in glasses. He's got no business barging into Mulbruk's room like that. He must be after Mulbruk too... Yipe! Mulbruk was asleep.
  • Mmph. What's up with that guy in the hat... Making an innocent girl like Mulbruk talk dirty like that... That's it, it must be that thing called sexual horseshoes...or whatever. Whaa? Mulbruk was asleep.
  • Seriously, what's with everyone coming after me. Hrmmmm. I'll slap 'em all around good... Whoa! Mulbruk was asleep.
  • Mister! You in the hat! Coming on to an innocent girl like me in my sleep... My allure is overpowering. Overpowering! Mah. Mulbruk was asleep. Really, she was!
  • Noo~! The ruins are crumbling. It's caving in. Mulbruk getting out of here... Mulbruk's room leads outside... Hmmph...
  • Idiot! You ignorant fool! Zzz...
  • Ah, ah, ah... Oh. Oohhhh, ohhh. Put a stone on top of Mulbruk! Ohhh... Zzz...
  • Hahahaha. Mulbruk is happy. Hahahahahahaha. Zzz...Zzz...
  • So thi- thi- this... This is.... A hamburger...! Zzz.
  • ...Wait! That doesn't count! Continue, continue...! Zzz... Snore.
  • Grrr. Gr... Grrrrrr. Grrr!!
  • Snort.
  • Hehehe... Bow before Mulbruk, world! Hehehehe... Mulbruk is excellent! Zzz.

PhilosophersEdit

GiltoriyoEdit

  • I commend you for reaching me, chosen one. My name is Giltoriyo, one of the Four Philosophers. I am the Philosopher of Knowledge. The Mother failed time and time again. The 1st children could not see for what the Mother truly longed, wanting only her powers. The 2nd children were destroyed in the civil war of the Giants. The 3rd children were only interested in their own powers. The 4th children were a race of men in the form of fish. The 5th children sought the secret to life and death, once again begetting a power hungry race. The 6th children were dolls of clay made by the 5th children. Alas, too many were made, igniting a war that extended all the way to the Surface. After some time, we, the 7th children were born of the earth. We came to know these ruins through and through, ultimately realizing that we would not be able to grant the Mother's wish. Thus we gave no memory of the Mother to ye, the 8th children. We believed that only those who perceived the Mother as "ruins" could truly defeat her. The Mother's flesh spans the whole of these ruins. It is considered impossible to defeat her. You must attack her soul. Summon the Mother's soul here, and force her to take shape. The technique has been laid out for you. It is a hidden technique that we the 7th children created... I shall tell thee how it is done. Drive 8 wedges into the Mother's body. Take the Djed Pillar and Magatama Jewel in hand and recite the mantra. The mantra has been inscribed upon the markers. Drive the wedges from the heels. Shall I repeat that?
Yes.
No.
Please, chosen one. Our wish is to set the Mother free...

AlsedanaEdit

  • I commend you for reaching me, chosen one. I am Alsedana, one of the Four Philosophers. I am the Philosopher of Death. I will reveal to you one of the mysteries of these ruins. We have long slumbered to grant the Mother's wish. The Mother descended to this land from the sky. We do not know from where exactly she came. But the Mother wished to return home. The Mother had lost her ability to move, and so gave birth to many children. This is the origin of humanity. Mankind was born to return the Mother to the skies. They gained knowledge in these ruins, departed to the world outside, and searched for the means to take her back while themselves thriving. Yes... these ruins are the Mother herself. It is impossible to send the Mother home to the skies. If her wish cannot be granted, the best we can do is to give her eternal sleep. Shall I repeat that?
Yes please.
No that's okay.
Chosen one. Set the Mother free from her sadness... That is our only wish...

SamarantaEdit

  • I commend you for reaching me, chosen one. My name is Samaranta, one of the Four Philosophers. I am the Philosopher of Power. The Mother's soul sleeps within the Shrine of the Mother. That is where the last Ankh lies. The last red light will reveal its true form. You who have traveled through these ruins-- your strength will put the Mother to rest. We the Four Philosophers have been blocking three paths. My path has been opened. Seek Fobos and Giltoriyo for the other paths. Shall I repeat that?
One more time.
I'm fine.
Go forth on your path, chosen one...

FobosEdit

  • I commend you for reaching me, chosen one. I am Fobos, one of the Four Philosophers. I am the Philosopher of Life. The Mother's power is to create life. In the past, there were those that sought this power, trying to imitate it. Tiamat, Nüwa... None could match the Mother. The Mother's power can be obtained from the secret elixir of life. The elixir is in the hands of the pure and mischievous spirit. You must visit her. Recite to her the incantation of life, Birth. To those that trick you, recite the incantation of eternal rest, Death. The Mother's powers cannot be obtained unless you have the true secret elixir. Would you like me to repeat that?
Yes, once more if you can.
I got it!
Go now, chosen one.
  • What's the matter, is that the wrong elixir? Should you like to swap elixirs, let us first return it to the spirits. You, who have overcome all the barriers we have laid before you, should be able to choose the correct elixir. Will you really return the elixir?
Yes please.
Never mind.
I have faith in you.
  • I returned the elixir. If you are truly the chosen one, you must obtain the right answer with your own hands.

SurfaceEdit

NPCsEdit

Hiner (C-3 Altar Hill)Edit

  • Legend has it that Argus, a monster with a blue body that is covered in eyes, is weak against the Serpent Staff.

Moger (F-4 Village of Departure)Edit

  • There's a hot spring on the outskirts of the village, on the way to the altar. It's a good way to rest your bones.

Former Mekuri Master (K-2 Bahrun's Waterfall)Edit

  • Thanks for buying La-Mulana by NIGORO. Having fun exploring? Seeing as you made it all the way to this secret spot, have a look at this! It's one of our most treasured games, Mekuri Master!! Mekuri, mekuri, mekuri, mekuri, me-ku-ri-- Master~♪ Enjoy, and keep playing NIGORO games!

TabletsEdit

  • G-4 (Grail) - This is a Holy Grail Tablet. You can pick up from the last Holy Grail Tablet you touched, or save by pressing . Everyone, make sure to follow the rules when using the Holy Grail Tablet. From Elder Xelpud
  • C-3 (Sign) - Danger!!! No entry beyond this point.
  • J-1 (Sign) - Rapid water beyond this point. Weaklings should turn back here.
  • I-5 - Those entering these ruins, beware. "They" lurk within this land of ordeals. Death awaits the powerless. They will speak only to those who have learned the seven histories and overcome the challenges herein.

SkeletonsEdit

  • I-3 - I got a map and was looking at it as I walked. And then, I fell and sort of died. Heh heh--well, maybe it's not that funny...
    • This skeleton gives you the Map of the Surface, and cannot be read again.

ResearchEdit

  • D-4 - [Hot Spring] Effects Recover Health Rheumatism Curry Addiction
  • H-5 - [Archaeology Dictionary: Split Gate] Similar to the Candi Bentar of Bali Island, but decorated differently.
  • I-5 - [La-Mulana Ruins Dictionary: The Mural of Departure] A relatively new mural in the ruins. It looks like the history of the La-Mulana ruins is detailed here.
  • K-3 - [Research Mode] The rocks in this area are a lighter shade.

Gate of GuidanceEdit

NPCsEdit

Priest Zarnac (B-4 Pit of the Holy Grail)Edit

  • Eight spirits dwell within this land. The spirits are guardians, protectors of these grounds. The spirits slumber within Ankhs that will shatter under the bright red light. The spirits will awaken at that time. The Ankh of these lands lies beyond the path of the gazing faces, and the jewel is at the foot of the Cliff of Radiance.

TabletsEdit

  • D-2 (Grail) - Behold the Gate of Guidance. Death awaits those who would disturb this land.
  • A-3 - Chi You, the demon who attained the power of eternity by absorbing the life force of innocent maidens. Woe unto those that fall into the Sacrificial Abyss.
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  • A-6 - The Guild runs a hid__n s___. Put ___er aside in favor of m__ey and barter.
  • A-6 - The sad tale of the Giants. The tragic history of the Giants is written here.
  • B-3 - There are 8 Ankhs. 8 Ankhs that protect the great spirits. Seek the red light; the Ankh Jewel. The guardians that slumber within the Ankh will test thine strength.
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  • B-5 - To those who push the white box: The white platform and white box are drawn to each other.
  • C-1 - This is where the Mother lays to rest. In this path of trials, only heroes who do not fear death are permitted to proceed.
  • C-4 - It shall connect once held in the mouth. When one swallows, the other spits out.
  • D-3 - Those who challenge the Guardian. Know thy strength. Death awaits the powerless. The future awaits those who train themselves and take on the challenge.
  • D-5 - A Watchtower soars above the Temple of the Sun. Traps to capture thieves have been newly set. In a newly constructed wall, too, the key has been hidden.
  • E-2 - Offer 3 lights to the heavens.
  • E-4 - Pour thy memories into the Holy Grail. Leave thy mark on this land. Then raise the Holy Grail up and recall lands once traveled. In doing so, thou will once again stand upon that land.
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  • F-2 - Thou traipses on holy ground. Take care not to cause any needless damage. Those who do not heed this warning will be dealt punishment from the Heavens.
  • F-2 - Courageous one, embrace the power. If thou seeketh power, prove thine courage.
  • F-2 (Mantra) - Chant these words. The name of the one who started everything. And grant them eternal slumber. As the last child. With LAMULANA.
  • G-2 - Fear not the water. The water holds the answers for those who have been delivered by it. Cross the Sacred Lake.
Slate00 000 000

SkeletonsEdit

  • A-3 - What is with this... No matter how many times I try, the treasure box won't open.
  • A-3 - I made it this far, despite being dead! I deserve a pat on the back!
  • A-6 - I figured out where the Cliff of Radiance is! But there's some sort of door here blocking my way... Pulling doesn't open it...Actually, there isn't even a door knob to pull. I wonder if I was supposed to push... guess I'll never know.
  • B-4 - It seems there are shops in these ruins. Oh well. I'm about to die, so it doesn't matter to me.
  • B-6 - "The first age of the sun was destroyed by flood, The second age of the sun was destroyed by the god of wind, The third age of the sun was destroyed by the god of fire, The fourth age of the sun was destroyed by blood and fire falling from the sky." The same thing was written in Mayan prophecy. Could there be a connection?
  • C-1 - These ruins are littered with traps. I lack the energy to escape...
  • C-4 - "Two brave souls" "Quiet solitude" "A rock that reaches a high place" What is this brave soul?
  • C-5 - How many times have I fallen here? Shoulda figured it's a trap.
  • C-5 - Whoa, that red one is way too strong! I gotta watch out for that bone attack! ..Oh ...wait, I'm already all bone. Right.
  • D-1 - Apparently this is the "Pillars Gate," a room within the "Gate of Guidance". So there's a name for each of room, huh. Hehe, I've learned something interesting! But I'm likely going to die soon.
  • D-2 - These words, they're Greek to me... I should've bought that Glyph Reader...
  • D-3 - ...can't believe I fell for... such an obvious trap...
  • D-3 - The path of gazing faces lies within the Heavenly Corridor! The hidden floor! I found it! But I got overly excited and fell...
  • E-4 - I found an escape route! These ruins seem to be connected in a very mysterious fashion...
  • F-2 - Room names are written within the puzzles on the stone tablets. But how should I know the name of each room in the ruins? I wish I had a map or something.
  • F-2 - I guess that those who have courage can obtain weapons, but ... If I jump into these spikes I'll die.

ResearchEdit

  • Various - [Archaeology Dictionary: Mural depicting a face] Similar to the colossal Olmec head at the La Venta ruins in Mexico.
  • B-3 - Amphisbaena
  • C-5 - [Archaeology Dictionary: Oannes] A deity in Babylonian mythology, half man, half fish, who taught the Sumerians wisdom.
  • D-4 - [Archaeology Dictionary: An Ancient Mayan Airship?] Resembles the ruins of the Olmec civilization in Mexico. A decorated flute; also looks like a man riding an airship.
  • E-4 - [Archaeology Dictionary: The Mechanical God] Resembles the mural discovered in the La Venta ruins of the Olmec civilization in Mexico. Looks like a human riding a dragon-shaped machine.
  • E-4 - [Research Mode] There is a block buried into the wall.
  • A-6 - Tablet of the Flood
  • A-6 - Tablet of Wind
  • A-6 - Tablet of Fire
  • A-6 - Tablet of the Downpour of Blood and Fire
(The four tablets are permanently destroyed while solving the puzzle in this room.)

Mausoleum of the GiantsEdit

NPCsEdit

Priest Xanado (D-1 Room of Redemption)Edit

  • A Nebra Sky Disk lies beneath this land. Leap upon what floats there from high above. The heavens shall then move at your command.

TabletsEdit

  • E-3 (Grail) - Behold the Mausoleum of the Giants. The sad memories of the Giants are contained within.
  • A-2 - Concerned for his brothers, Ribu dug a hole to send the lake's water to the tower. His strength exhausted, he then laid down to rest.
  • B-2 - This is where the Ghost Lord lives. Come one, come all. The Ghost Lord will appear before your eyes. Gather round, gather round. Sit tight until he is full grown.
  • C-1 - We were unable to fulfill the great Mother's wishes. Now I too, the last remaining of us, am due for a long slumber. Abuto
  • C-2 - For the tower to fly, much water was needed. Migela carried a lake to this land, then drew his last breath.
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  • D-1 - The Mother was great. She made even the Giants look tiny. The Giants were great. Thou art tiny, like a little doll.
  • D-1 - Thou are forbidden from again laying eyes on this marker. Those who heed not this warning will suffer the pain of death.
    • Reading this tablet causes it to switch to the next one.
  • D-1 - Mongrel who disobeyed the warning. Taste bitter death.
    • WARNING: Reading this tablet activates hard mode!
  • D-2 - The sun shone brightly the day Ledo fell in battle. A gaping hole in his chest, he entered his eternal slumber.
  • D-3 - Abuto, Ji, Ribu, and Sakit all hoped there would come day when the mother would live in this land.
  • D-5 - The youngest, Sakit, tread his own path. He put a key on Ledo's body, falling into slumber with his powers in hand.
  • B-5 - We are the second race born of the great Mother. We were created in order to return the Mother to the heavens. Let me tell you the sad tale of our race. The race began with nine brothers: Zebu, Bado, Migela, Ledo, Futo, Abuto, Ji, Ribu, and Sakit.
  • E-3 - T'was a moonlit night that Ji started praying to the land.
  • E-4 - Zebu would not budge, for he was the one who sustained the land, but the rest of them split into two sides and continued the battle.
  • E-5 - The 1st child had the body of a snake. The 2nd child, a large body. The 3rd child soared through the sky. The 4th child had the body of a fish. The 5th child had wisdom. The 6th child was born of the earth. The 7th child cast the Mother away. The 8th child did not know the Mother. Let us place the spirit of the 9th child into the body of child 0.
  • E-5 - In order to return the Mother to the heavens, Bado, Migela, Ledo, and Futo built a flying tower.
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  • E-6 - The celestial bodies lie within. Control the celestial bodies, and even time may be shifted.
  • F-3 - A blanket of countless stars spread over Bado, falling into a deep slumber.
  • F-4 - Those who plunder the red l____. Shall never esc__e.
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  • G-3 - Migela is left-handed.
  • H-4 - Zebu, the first born, was holding up the land, and thus unable to move.

SkeletonsEdit

  • A-2 - Ghosts are frightening.
  • B-1 - So these are the ruins of those beings known as Giants... I am just THIS close to deciphering the legend of the Giants, but...
  • E-6 - Seems like for this contraption you need to land on the floating platform with a lot of power. It won't budge if you don't jump from high enough. Proof? I jump about as good as a stone, so when I hopped onto the platform I slipped and fell to my death. How's that for proof?
  • H-4 - "Strength lies at the foot of Futo". But which one is Futo...?

ResearchEdit

  • A-2 - [Archaeology Dictionary: Cromlech] Resembles the Oyukanjou cromlech located in the Akita prefecture of Japan.
  • B-2, F-3 - [Archaeology Dictionary: Wondjina Deity of the Sky] Resembles the sky deity that appears in Aboriginal mythology. Resembles an astronaut in full gear.
  • D-2 - [Archaeology Dictionary: Nazca Lines] A series of ancient geoglyphs located in the Nazca Desert of Peru. This mural resembles one of those geoglyphs, said to be of an alien.
  • E-4 - [Archaeology Dictionary: Nazca Lines] A series of ancient geoglyphs located in the Nazca Desert of Peru. This mural resembles one of those geoglyphs, said to be of a hand.
  • E-5 - [Archaeology Dictionary: Nazca Lines] A series of ancient geoglyphs located in the Nazca Desert of Peru. This mural resembles one of those geoglyphs, said to be of a tree. It seems to be drawn upside down in this mural.
  • E-6 - [La-Mulana Ruins Dictionary: Nebra Sky Disk] A mural with carvings of the moon, sun and stars. Looks like it is built to spin.
  • G-3 - [Archaeology Dictionary: Nazca Lines] A series of ancient geoglyphs located in the Nazca Desert of Peru. This mural resembles one of those geoglyphs, said to be of a dolphin.

Temple of the SunEdit

NPCsEdit

Priest Madomono (F-3 Great Colonnade, Right-side room)Edit

  • The Goddess Isis is at the Temple of the Sun. She gave birth to Horus, and is a figure of motherhood. Because of this fact, she waits silently, perched higher than any other god.

TabletsEdit

  • C-1 (Grail) - Behold the Temple of the Sun. A shrine devoted to courageous men.
  • A-1 - Isis, the mother of Horus. A flood of motherly love shall grant thee healing powers.
  • A-2 - Challenge the Inferno Cavern. The road ahead is long. Those who proceed, be prepared to face death.
  • B-2 - Cast a light. The truth shall be revealed.
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  • B-2 - A statue of the Giant waits in the land of inferno. The words of the spirit are hidden within, but one must wait for them to present themselves.
  • B-5 - Call forth the power of the twins. The twins are two in one. The twins are identical to each other.
  • C-1 - Jump into the Sun.
  • C-3 - The first mantra is in the corridor. The entrance to the never-ending corridor.
  • C-3 (Mantra) - Chant these words. Those eyes that gaze upon the truth. The name of those all-seeing eyes that grant divine protection. WEDJET.
  • C-3 - The second mantra is at the foot of the twins. At the tip of the feet that connect the two.
  • C-3 - The third mantra is on the path leading outside. At the side of Hell's gatekeeper.
  • C-3 - Recite the mantra correctly. Let us seal Tiamat, Baphomet, Palenque, Viy, Bahamut, Ellmac, Sakit, and Amphisbaena.
  • C-3 - The fourth mantra is inside the Giant. She who stands in the land of inferno.
  • C-3 - The fifth mantra is below the goddess. At the foot of the goddess staring at the collapsed tower.
  • C-3 - The seventh mantra is by the spike. Atop the five mysterious floors.
  • C-3 - The last mantra is the sign of courage.
  • C-5 - The holy fish dwells on this rock. It shall be transformed into a Scalesphere when polished by a maiden of purity. It shall protect thou from the impure water.
  • D-2 - Aim and shoot.
  • D-3 - There is man, therefore there is woman. A weapon shall not be used within the woman.
  • D-4 - Those that fly shall be cast down.
  • D-5 - To the one who has solved all the puzzles. Make thy descent now.
  • E-3 - The path that connects two pyramids.
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  • E-4 - The woman shall be with child when within the man.
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  • E-5 - Meditate under Wedjet. Do nothing more than pray.
  • F-3 - I was told to choose three women. They are waiting at the promised location. I couldn't do it. They yet still wait within the Moon-Gazing Pit. To the one who reads this now, please, pierce her heart in my stead. She who never lets her smile fade.
  • F-4 - Fill this place with ___er. The mirror that ____als the hi___n side will come within thy reach.
  • G-4 - There is no light up ahead.

SkeletonsEdit

  • B-1 - I can't get out... Where's the catch...?
  • B-2 - Can't... climb.
  • C-2 - Can't seem to climb this slope. If only I were just a bit faster.

ResearchEdit

  • A-1 - [Archaeology Dictionary: The Statue of Isis] A statue that resembles the ancient Egyptian deity Isis.
  • B-2 - [Archaeology Dictionary: The Statue of Hathor] A statue that resembles the ancient Egyptian deity Hathor. Goddess of love and joy.
  • B-5 - [Archaeology Dictionary: The Statue of Horus] A statue resembling the ancient Egyptian deity Horus. God of the universe and the heavens.
  • B-5 - [Archaeology Dictionary: The Eye of Horus] The left eye of the god Horus. Symbolizes that which sees all. Also known as the Eye of Wedjet.
  • C-1 - [Archaeology Dictionary: The White Giant] Resembles the mural found in Tassili n'Ajjer in the Sahara Desert in Algeria. It is said that the subject is not human, as there are horn-like objects protruding from the arms and head.
  • C-3 - [Archaeology Dictionary: The Statue of Thoth] A statue that resembles the ancient Egyptian deity Thoth. God of knowledge, and creator of the writing system.
  • D-3 - [Archaeology Dictionary: The Statue of Osiris] A statue that resembles the ancient Egyptian deity Osiris. God who judges the dead.
  • D-3 - [Archaeology Dictionary: The Statue of Anubis] A statue that resembles the ancient Egyptian deity Anubis. God of the underworld.
  • D-5 - [Archaeology Dictionary: The Statue of Bastet] A statue that resembles the ancient Egyptian deity Bastet. Goddess of love and fertility.
  • D-5 - [Research Mode] There is a rail-like structure here. It seems that the blue floor moves.
  • D-5 - [La-Mulana Ruins Dictionary: The Sealed Wall] A wall with a relief of a huge eye. It seems to be hiding something very important.
  • D-6 - [Archaeology Dictionary: The Statue of Aten?] The sun disc is thought to be the ancient Egyptian sun god Aten, but the lizard-headed deity carrying it is unidentified.
  • E-5 - [Archaeology Dictionary: The Statue of Shu] A statue that resembles the ancient Egyptian deity Shu. God of air, and has connections to the world's creation.
  • E-5 - [Archaeology Dictionary: The Statue of Tefnut] A statue resembling the ancient Egyptian deity Tefnut. Goddess of moisture. Known as the wife of Shu.
  • F-3 - [Archaeology Dictionary: The Statue of Nephthys] A statue that resembles the ancient Egyptian deity Nephthys. Goddess of the night.
  • F-3 - [Archaeology Dictionary: The Statue of Set] A statue that resembles the ancient Egyptian deity Set. God of benevolence and destruction.

Spring in the SkyEdit

NPCsEdit

Priest Hidlyda (B-8 Mirror Waterfall)Edit

  • Take the mirror into thy hand. It will reveal the truth of the ruins. There is a hidden side to every room, and the two sides become one. Enter the darkness, descend, proceed forward, ascend, then jump up and strike.

TabletsEdit

  • B-7 (Grail) - Behold the Spring in the Sky. It is a place built by the Giants.
  • A-6 - Open the floodgate. The water will once again flow. Open the floodgate of Oannes.
Slate00 280 160
  • B-7 - Sail away. There, thou will find where Bahamut slumbers. The fish master holds the red light.
  • B-10 - Those seeking Eden. Open the four boxes. Seek the four pedestals. Stand before a face of the highest rank, in a place bathed in moonlight.
  • C-5 - Heal thine tired body. The fairy will gently heal thou. The fairy will help thy fight. The fairy will provide treasure. The fairy will reveal secrets.
Slate00 180 180
  • C-6 - The priest, Oannes, takes the form of a fish. This land flourishes under him; as only he may close the floodgate.
  • C-8 - This water moves the tower. Transformed to power, it flows from here.
  • C-8 - The Mother's wrath sank the Earth. The people persevered at the bottom of the sea until her anger had subsided. They persevered, until a child with the strength to rise to the Surface was born.
  • C-9 - Above the Sun is the Spring in the Sky.
  • E-2 - When the waters of the ocean calmed, a new child was born. In pursuit of the sun and the moon, man and woman, life and death, a small, wingless, gill-less child was born.
  • E-3 - Collect the four sigils. The path will expand further still.
Slate00 460 160

SkeletonsEdit

  • A-4 - This is the aqueduct that Migela made... But it looks like it's not working anymore.
  • B-6 - I'll be washed away by that waterfall. If only I had a Helmet, I could probably get by...

ResearchEdit

  • Various - [Archaeology Dictionary: Celtic Cross] A ringed cross, similar to those that exist in regions of Celtic civilization.
  • Various - [Archaeology Dictionary: Oannes] A deity in Babylonian mythology, half man, half fish, who taught the Sumerians wisdom.
  • A-5 - [La-Mulana Ruins Dictionary: The Philosopher's Sigil] A sigil belonging to the legendary Four Philosophers said to be living in the ruins.
  • A-5 - [La-Mulana Ruins Dictionary: The Philosopher's Sigil] A sigil belonging to the legendary Four Philosophers said to be living in the ruins. Signifies the Philosopher of Wisdom.
  • B-10 - [Archaeology Dictionary: Anunnaki] Resembles the mural of a god in Sumerian mythology. There are theories that they are aliens from the planet Nibiru.
  • C-8 - [Research Mode] Waterweed has been planted here, and there is also a pump that brings in air. A comfortable space for fish.
  • D-2, D-3 - [Archaeology Dictionary: Mushussu] A beast belonging to Marduk, the most powerful god in Babylonian mythology. Originally born of primordial goddess Tiamat.

Inferno CavernEdit

NPCsEdit

Priest Romancis (C-3 Pazuzu's Room)Edit

  • This place was created by the Giants as a place for launching the tower with hot water. But the tower failed to fly, and this land was abandoned as a result. Thus, this land does not suffer divine retribution.

Priest Gailious (D-3 Pit of Fire)Edit

  • Two weapons are kept in this land. One lies beyond Pazuzu's guard. The other lies in the Serdab of Light, which extends from the pit of flames.

TabletsEdit

  • F-4 (Grail) - Behold the Inferno Cavern. It was once the source of strength.
  • C-1 - The last jewel lies within ________. The jewel glows red from within the key to the _____.
  • C-3 - The Four Phi_______rs have turned to stone. They continue to protect the ruins.
  • C-3 - Point it to the right and right it shall go; Point it to the left and left it shall go. Err just once, and it shall never reach thy hands.
  • D-2 - Stick to the walls. Once the flames die down, kick off the walls and proceed.
  • D-4 - There is more to this land than meets the eye. It is a pivotal location. Tread a different path, and then return to this land again.
Slate00 620 320
  • D-5 - Those who have made it this far. We have chosen thee. Come to us. We shall answer the tune of thine ocarina.
Slate00 820 340
  • E-1 - When the snakes are enraged, it shall open.
  • E-4 - A cloak made from ice protects one from the heat.
  • E-5 - At the bottom of this land lies the darkness that leads to death.
  • F-2 - Turn left and swing your weapon. Turn right and swing your weapon. The souls of the children long-departed shall be awakened.
  • F-2 (Mantra) - Chant these words. The name of the hideous demon that lurks in the land. The hideous demon, whose eyelids droop to the ground. VIY.
  • G-5 - Those seeking Eden. Open the four boxes. Seek the four pedestals. Find the source of a phenomenal trap, in a place bathed in moonlight.

SkeletonsEdit

  • E-1 - I angered the snakes. I just wanted to get a closer look.
  • E-1 - My laptop fried from the heat.
  • F-2 - I'm sinking!! I'm going to sink into the lava and be engulfed in flames! Damn it! "I'll be back!" ...but not really, I'm terminated!
  • F-5 - Damn it... so this is it. I'm not handing this software over to anybody. Nobody will know I've hid it in a place like this. Mwahahahahah...ugh!!
  • G-2 - Hot, ohhhhwweeee hot-hot-hot-HOT! Bu-bu-bu-burn, burn-burn buuuuurning~! DAMNITTHISPLACEISHOT. Even if I wrote a will, It'd burn to ash.

ResearchEdit

  • C-4 - [Research Mode] There is a block buried into the wall.
  • F-4 - [Archaeology Dictionary: Ajanta Caves] Resembles the stûpa of India's Ajanta Caves. The centerpiece seems to be a statue of a goddess with a snake's body.

Chamber of ExtinctionEdit

NPCsEdit

Priest Aramo (F-4 Mural of Light)Edit

  • A guardian lurks at the front. If the guardian isn't there then it will be in the back. That is how these ruins work. The Endless Corridor is the only exception to this rule.

Priest Triton (I-3 Palenque's Coffin)Edit

  • A mystery lies hidden within two murals. The small one will call it forth, the large one holds the mystery within. Face this challenge with the golden key in hand.

TabletsEdit

  • F-5 (Grail) - Behold the Chamber of Extinction. Here lies the remnants of a disastrous battle.
  • A-2 - Let the light burn here.
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  • A-2 - A large crucifix lies beneath the land. Beyond the guard of the God of Destruction, this large crucifix shall summon Palenque.
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  • B-3 - Take the Dragon Bone in hand. It shall light the way to the center of this land.
  • C-3 - The large stone statue is Spriggan. Hostility awakens it. Further attacks will still its unrest.
  • C-4 - The Cog of the Soul gives life. We sprung forth from it, prospered, perished, then departed this world.
Slate00 920 820
  • D-1 - There is a potion that makes the large spirit visible. Seek the righteous spirit.
  • D-1 (Mantra) - Chant these words. The name of the one with no name. The name of the one who soars to the skies, the great one with no name. MU.
  • D-4 - The great Mother slumbers at the center of this world. Lay the Dragon Bone to rest there. Thou shall then be permitted to stand in the Mother's presence. Let the map guide its placement.
  • E-4 - Those seeking Eden. Open the four boxes. Seek the four pedestals. Beneath the dancing man's feet, in a place bathed in moonlight.
  • F-1 - Nüwa sleeps in the last pyramid of the burning land. A philosopher blocks the path.
  • F-5 - The gatekeepers of Hell, Ox-head and Horse-face. They await thou at the edge of the darkness. Beyond them lies the last pyramid. The pyramid in which Nüwa sleeps.
Slate00 280 320
  • G-5 - The god who sustains the world shall disperse the darkness. Look where the shell in the left hand points.
  • H-2 - There are two Angel Shield, shining golden, in this world. One lies in a twisted world; one can be found within a deception.
  • H-5 - Proceed through the wall.
  • I-5 - The joyful heart is pearly white, the eloquent heart is black, the sincere heart is purple, the blissful heart is ___, pure heart is white, the passionate heart is red, and the affectionate heart is ___. Every heart has a color.

ResearchEdit

  • Various - [Research Mode] There seems to be a light trapped in the depths of this stone.
  • Various - [Research Mode] A strange stone is shining brightly.
  • Various - [Research Mode] A stone shaped like a human. It looks as if it was melted instantly by extreme heat.
  • B-2 - [Archaeology Dictionary: No match found] Very similar to an ancient Egyptian Pharaoh statue, but its design is completely different.
  • B-2 - [Research Mode] This mural, said to depict a flying vehicle, has a strange hole in it.
  • C-3 - Elephant idols are sacred.
  • H-5 - [Research Mode] There is a faint wind blowing from somewhere.
  • F-5 - [Research Mode] It looks like there is something else left in the wake of the sigil's destruction.
  • D-4 - [Research Mode] There seems to be writing etched here, but it is impossible to decipher.
  • D-4 - [Research Mode] There is something shining here. It looks like writing of some sort.
  • G-2 - [Research Mode] The red jewel is shining.
  • I-3 - [Archaeology Dictionary: Palenque] Ruins of the Mayan civilization of Mexico. Resembles the relief on the Palenquen king's coffin.
  • E-1 - [Research Mode] There is a small hole in the shape of a Magatama jewel.  (only available prior to using the Magatama Jewel in this room.)

Twin LabyrinthsEdit

NPCsEdit

Yiegah Kungfu (A-4 Twin's Surrounding Wall)Edit

  • Dear valued customer, thank you for your continued patronage at Little Brother's shop. As a sign of my gratitude, allow me to introduce a special shop to you. My big brother has a shop here in the Twin Labyrinths as well. He sells many rare, one-of-a-kind items.

Priest Jaguarfiv (I-1 Sanctuary)Edit

  • The Demon Altar is where the witches gather to summon the demon. The Demon Altar is a place for prayer. Two witches, black and white, call forth Baphomet.

TabletsEdit

  • E-1 (Grail) - Behold the Twin Labyrinths. The souls of the twins dwell here.
  • G-5 (Grail) - Behold the Twin Labyrinths. The souls of the twins dwell here.
  • A-2 - The twins were the sole survivors of the first child. The hero of the third child captured them, and thus obtained the wisdom of the first child.
  • A-3 - Beyond the skull Lies the entrance to the E______________r.
  • B-1 - Front and ____. Where there's a ___nt, there must be a b___.
  • B-5 - The Demon Lord of Hell, Beelzebub. He who guards the eight souls in front of the Mother.
  • C-2 - At the foot of the foot-less Nep____. S___ boldly forth, and the flying pedestal will b
  • C-4 - There is a god that controls death. There is a god that absorbs life. The words that seal these powers were entrusted to an innocent girl.
  • D-1 - The twins, Idigna and Buranun, have the body of a snake. They desired to travel far. This desire took the form of the Twin Statue and its gate. The Twin Statue calls forth the gate's power. The hero Hermes used the statues to release the twins.
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  • D-2 - Chant a spell to the spirit that holds the secret. The secret elixir that gives shape to the spirit.
  • D-4 - Those that created this contraption are fools. They mistakenly created a puzzle that could not be solved. But after all this time, it has been rewritten. Those who fail to solve this puzzle shall be punished.
  • D-5 - Reveal the light to the grieving twins. Reveal the light to a world destroyed. The hero confers light upon the twins as they hold up the world.
  • E-1 - Black onyx means "eloquence". Purple amethyst indicates "sincerity". The meanings are infused into the gemstones.
  • E-5 - Five witches, plus one more, will gather, at which point Baphomet will be summoned.
  • E-5 (Mantra) - Chant these words. Baphomet's feast, to which the witches flock. The name of the place where the summoned demon shall return. SABBAT.
  • G-2 - The priests lived in the ruins, watching over all. The four priests turned their bodies to stone, becoming philosophers they obtained eternal life.
  • G-3 - Zu has the face of the white king of all beasts. He imprisons the Ankh. Peryton brings with him blue shadows. He shall open this place of meditation.
  • G-4 - The power to stop time. For thine eyes only will time flow. Even things too quick to be seen will become visible.
  • H-2 - The Ankh is always in the front. When thou findest the right spot think carefully on where that spot is.
  • H-4 - The Big Brother's shop is for more exclusive clientele. The Little Brother's shop is for regulars.
  • I-1 - The right hatch is Skuld. The left hatch is Verdandi.
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  • I-2 - The dance of life.
Slate00 140 500
  • J-4 - In the first age of the sun, we were destroyed by flood. In the second age of the sun, the fourth child was destroyed by the god of the wind. In the third age of the sun, the fifth child was destroyed by the god of fire. In the fourth age of the sun, the sixth child was destroyed by a rain of blood and fire. The seventh child disappeared from their era of their own accord, thus arrived the fifth age of the sun. Ye, the eighth child, shall be destroyed in 2015.

ResearchEdit

  • Various - [La-Mulana Ruins Dictionary: The Gate of the Twins] This gate is said to have materialized as a result of the twins' desire to travel far, as they felt hindered by their snake form.
  • Various - [Archaeology Dictionary: No match found] A statue in the shape of a dolphin. The designs do not match that of any known civilization.
  • B-1 - [Research Mode] There is a pedestal-like object drawn beneath the volcano.
  • C-5 - [La-Mulana Ruins Dictionary: The Statue of Idigna] A statue of twins, said to be the last surviving descendants of the first child. On their back is an etching of the number three, in the script of La-Mulana.
  • D-1, G-1 - [La-Mulana Ruins Dictionary: Statue of the Hero and Twins] A statue that portrays a winged hero rescuing twins with a snake's body.
  • D-4, G-4 - [La-Mulana Ruins Dictionary: The Dolphin Combat Vehicle] A mural depicting a combat vehicle being pulled by dolphins.
  • H-5 - [La-Mulana Ruins Dictionary: The Statue of Buranun] A statue of twins, said to be the last surviving descendants of the first child. On their back is an etching of the number three, in the script of La-Mulana.
  • I-1, I-5 - [Archaeology Dictionary: The Statue of Poseidon] Resembles Poseidon, the God of the Sea from Greek mythology. The designs do not belong to any known civilization.

Endless CorridorEdit

NPCsEdit

The Fairy Queen (A-1 First Endless Corridor)Edit

  • Oh my, you're a human. I am the queen of the fairies that live in these ruins. The Four Philosophers instructed us to help the humans who visit us here, and thus we have been waiting. My fellow fairies will help you. But first you must prove that you're worthy of our powers. Find Isis' Pendant, which lies somewhere in these ruins. Bring the pendant to me. Only then shall we be able to help you. Would you like to hear that once more?
One more time please.
Nah, no need.
Then good luck on your search for the pendant.
  • Have you found the pendant? It should be in the place where one goes to gaze upon the Goddess Isis.
  • That is indeed Isis' Pendant. My fellow fairies will help you now, as promised. We shall make it so that tiny lights are visible in specified areas of the ruins. Come into contact with those lights, and the fairies will appear. As I am the queen, I shall remain here. Return to me if you are faced with a task beyond my fairies' powers.
  • Come see me again when the time comes.
  • You have come back to see me, alive! I shall remove the wall that hinders you. That is my mission. I will entrust the Mother's soul to you. Let us meet in front of the wall that blocks the path to the Mother.

TabletsEdit

  • A-1 (Grail) - Behold the Endless Corridor. A long, endless path.
  • B-2 - Men are born of the Mother, and live their lives. They reproduce and reproduce, helping in the Mother's ascension. Go forth along the path that man is destined to walk.
  • B-3 - To the one who toils for naught. Thou art foolish. Thou art foolish. Thou art foolish. Thou art foolish.
  • C-3 - One saw the colorless map. One saw the colorful map. Together, they shall see the truth.
  • C-5 - The one-eyed and hundred-eyed shall appear. Return with the one-eyed and the hundred-eyed shall lose its strength. Beyond that lies everything.
Slate00 000 540
    • Reading this activates Backbeard.
  • D-1 - Call forth the dragon that sleeps in this land. Follow the true flow, and the answer shall be entrusted to the dragon.
Slate00 000 360
  • D-1 (Mantra) - Chant these words. The name of the child of god who doth defy Tiamat. The name of the root of all suffering, the one that brought the eleven demons upon us. MARDUK.
  • D-3 - Run through with all thy might, or rely on thy wisdom to find a way. Thou chooseth thine own path. Now place the Weight.
  • D-4 - Endure the endless trials.

SkeletonsEdit

  • C-1 - The same rooms, no matter how far I go... So that's what they mean by the corridors being endless.

ResearchEdit

The gates in the Second Endless Corridor show blank text with images of La-Mulanese numbers.

Slate01 000 420Slate01 092 420Slate01 184 420Slate01 276 420Slate01 368 420Slate01 460 420Slate01 552 420Slate01 644 420Slate01 736 420Slate01 828 420
  • Various - [Research Mode] There is a key hole beneath the diagram that signifies "endlessness".
  • A-5 to D-5 - [Archaeology Dictionary: Statue of Huma] Resembles the Huma Griffin carving on a column at Persepolis in Iran.
  • B-4 - [Warning] Do not look at the sun with a magnifying glass.
  • C-1 - [Research Mode] A mural with the number " 8 " written backwards in La-Mulana script.

EdenEdit

TabletsEdit

  • G-6 - A paradise deep in the fog. Clear the fog, and you will be surrounded by more happiness. Head for the Tree of Eden with the fruit of paradise in hand.

ResearchEdit

  • G-6 - [Research Mode] The words "Tree of Eden" are written here.

Gate of IllusionEdit

NPCsEdit

Mr. Slushfund (F-4 Sacred Lake of the Sky)Edit

  • A favor to ask, of the one who disturbs my slumber. There's something I need you to do for me. If you don't want to,get outta my face! So anyways, the fairies hid the treasures I had fraudulently collected. What, what's wrong with fraud? I ? fraud. It seems like the fairies made some sort of giant face swallow the treasures. And what better way to make one spit things up than pepper! How about it, you bring the treasures back to me, and I'll pay you 500G AHCHOO-! Yikes, got pepper up my nose. If I can't get my beloved treasures back, I can't rest peacefully, and it's killing me! So go on and look for it. Don't come back until you find it.
  • Got my treasures yet? Remember, you need to sprinkle Pepper on the giant face.
  • Ah my beloved treasures... Gross! It's covered in slimy spit. How dare you get my treasures all sticky! You don't deserve anything more than this piece of junk. Get outta my face!
  • Don't you ever come back!

Priest Alest (F-5 Sacred Lake of the Sky)Edit

  • Want to become small? Thou art small already. I shall bestow upon thee this Mini Doll. With this, prove that thou art indeed small.

Stray fairy (E-1 Cog of Life)Edit

  • I am a stray fairy. A stray fairy, who has been ordered to protect the secret of life. I have been protecting it, ever since the day it was decided that no more life shall be created. My guest, has the day come to create life again? You who possesses vast wisdom and courage, should know. You should be able to see what I cannot. Please, free me from the secret of life.
  • Thank you, guest. My job here is finished. This place gives birth to evil life, under orders of the Four Philosophers. When it begins to move again, life shall be taken from the Mother. Go now, use the Cog of the Soul. I will go ahead of you, to the heavens.

TabletsEdit

  • C-3 (Grail) - Behold the Gate of Illusion. The path shall open for the wise.
  • A-3 - I commend thee for reaching this place, wise one. Now free thyself of doubt and illusion!
  • A-4 - The fairies unlock it.
  • C-2 - Unlock the key to the corridor that runs endlessly.
  • C-3 - 11 children guard Tiamat's room. There, the holy grail is rendered powerless.
  • C-4 - To the living. It is not too late. Give up and turn back. The illusions will only continue.
  • D-2 - A great treasure lies within this land. The device that creates life. We the seventh children were born from it. Then we departed, for the sake of the Mother's dream.
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  • D-3 - Be a little man. Only the small shall proceed.
  • D-3 - He who reads this stone tablet: are thou a wise man or a fool? We must hope that thou possess the wisdom of a wise man.
  • D-4 - Those who do not listen, do not make light of the words of others. To come so far, blinded by pride at thine own powers...thou art a true fool. A fool deserves naught but death.
  • E-2 - Wisdom is buried within the wall. Hold high the emblem of proof, before the palace guarded by Hell's gatekeeper. Glowing letters will shine through the darkness. The wisdom is, in fact, the virtual wise-man, the keeper of the mantra.
  • E-2 - The grieving bird cast a spell without the Mother's knowledge. So the mistakes would not be repeated, and the cycle of sadness would end. The large bird cast a spell. Should the bird die, the spell shall break, and the pillar of light shall disappear. I leave this behind and pass it down, in the same state of mind as the bird with the face.
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  • E-2 - The wandering lizard cast off the light. Unable to bear it, he cast it off. The light he cast off was the light of his spirit. Lamenting his ugly appearance, he cast it off. When the light returns to the lizard, the pillar of light will disappear. I leave this behind and pass it down, because I understand how the lizard felt.
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  • E-2 - The shining pillars are the child's feelings, the glowing feelings of the dancing child. The reason that the feelings shine lies in a very strange treasure. A wonderful treasure that is weak yet unbending. If this treasure disappears, if everything disappears all at once, the child will be saddened and its spirit will cloud over. I leave this behind and pass it down, to preserve the child's spirit.
Slate00 280 800
  • E-5 - One fool believed, in his foolishness, that he was a wise man. The fool flaunted his shallow wisdom and made decisions with a narrow mind. He proceeded to the right without hesitation. Another fool possessed wisdom, but his knowledge led him to believe he was a fool. A fool who smothers himself without first considering the situation. He went with the flow, and proceeded to the left. One can only hope that a true wise man stands here now.
  • E-5 - Thy understanding is impressive, wise one. Be thee a wise man, or a fool? Thine actions shall reveal the truth. In hopes that thou are a true wise man.
  • F-4 - The fool who relies only on what his eyes do see, shall wander the labyrinth for eternity.
  • F-5 - The fool will never find his way.
  • F-6 - Simply wandering will not lessen the illusion. Courage will grant thy wish--the courage to jump into the illusion. The courage to search on bended knee for a single fallen item.
  • G-6 - Extinguish the whole before the one may disappear. This will lead you further down the path of illusion.
  • G-6 - Welcome to the paradise of the eternally lost. In times past, this place was called Eden. Now it is an accursed site of war, where vengeful spirits are lost, wandering the paths of life. Those who enter Eden, do not make light of this place.

ResearchEdit

  • Various - [Archaeology Dictionary: Mural depicting a face] Similar to the colossal Olmec head at the La Venta ruins in Mexico.
  • D-1 - [Research Mode] A mural with the number " 1 " written backwards in La-Mulana script.
  • E-1 - [Archaeology Dictionary: The Tree of Life] Resembles the Sephirot, a diagram of the tree of life from the Old Testament.
  • E-1 - [Research Mode] The words "Cog of the Soul" are written beneath the circular carvings.
  • B-3 - [Research Mode] A faint light shines through the cracks in the wall.
  • E-5 - [Research Mode] It seems there is some sort of writing written here, but it is impossible to decipher.
  • G-6 - [Research Mode] The words "Tree of Eden" are written here.

Graveyard of the GiantsEdit

NPCsEdit

Giant Thexde (E-4 Anterior Chamber)Edit

  • I'm getting claustrophobic here! When we were building the tower, we decorated it with statues of goddesses. Although, someone made one copper statue in a different shape. If I remember correctly, that person was good at using weapons. It is said they hid a treasure there that could power-up weapons. Really, is it just me or is it really cramped in here?

TabletsEdit

  • D-2 (Grail) - Behold the Graveyard of the Giants. It is the resting place for Giants overcome by sorrow.
  • A-2 - Money can't buy the real thing.
  • B-1 - Toujin emits countless beam of lights. Those without a white shimmer will not survive.
  • B-2 - A meeting of man and women. Inside the man the seed of life is born.
  • B-5 - Art thou the chosen one or not? Proceed. We shall await thee ahead.
  • C-1 - Those seeking Eden. Open the four boxes. Seek the four pedestals. Within the hands of the four who reside in a place bathed in moonlight.
  • C-2 - The illusion has no end. The key to eternity rests within. A demon with a weapon brings forth the illusion. A demon that endlessly consumes life.
  • C-3 - The red ruby means "passion". The ______ sapphire signifies "affection". The meanings are infused into the Gemstones.
  • D-5 - Mu is the nameless one. The one who rises into the sky.
Slate01 000 000
  • D-6 - My eyes are not hollowed out holes.
  • E-4 - Take your new weapon in hand and take down the wall that blocks thy way.
  • E-5 - In the place where the God of Creation resides, there is a jewel shop located where life springs forth.
  • F-3 (Mantra) - Chant these words. The name of the one who tells of the Giants' sorrows. The name of the one who watched the fall of a race and shed tears. ABUTO.
  • F-4 - The Spaulder of the weapon wielding goddess. It is hidden beyond the goddess' gaze. Make thy way there with the small key in hand.
  • G-4 - There is a cursed treasure hidden in the ruins. The curse will be cast on anyone who lays their hand on it. Take the red stone in hand and dispel the curse.
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ResearchEdit

  • C-3 - [Research Mode] It says Abuto on the belt.
  • F-4 - [Research Mode] A stone tablet carved with La-Mulana writing. Scan the image and have it translated.

Temple of MoonlightEdit

TabletsEdit

  • B-2 (Grail) - Behold the Temple of Moonlight. It is the sanctuary of lovely women.
  • A-2 - Atop the navel of Neptune
  • B-1 - The joyful heart is 20, the eloquent heart is 44, the sincere heart is 50, the blissful heart is 63, the pure heart is 70, the passionate heart is 81, and the affectionate heart is 99. Every heart has a weight.
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  • B-3 - If thou hungers for power be prepared to commit the ultimate sacrifice.
  • B-5 - The light of the God of Death. Delivers death to all living things. Only those who hold the Book of the Dead may escape this fate.
  • C-2 - Those seeking Eden. Open the five boxes. Mind thy manners, and open them starting with the one closest.
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  • C-3 - The sound of the ocarina may be heard only by a woman with child.
  • C-6 - Grind down the pyramid. Remove the tip of the Watchtower. The wall will crumble, and thou shall reach the underworld.
  • D-4 - Water will provide the power, for the tower to soar the skies.
  • D-5 - Ahead is the "Underworld Palace", where the god who governs death resides.
  • E-4 - The sigil of the spirit that controls life.
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  • E-5 - Those seeking Eden. Solve the four puzzles. Search out the place they point towards.
  • F-4 - The guardian protects something else. There will be a wedge there. Eight wedges will give form to the soul.

ResearchEdit

  • D-6 - [Research Mode] A mural with the number " 3 " written backwards in La-Mulana script.
  • B-3 - [Research Mode] A large stone is being stopped by a small block.
  • E-3 - [La-Mulana Ruins Dictionary: The Philosopher's Sigil] A sigil belonging to the legendary Four Philosophers said to be living in the ruins.
  • E-3 - [La-Mulana Ruins Dictionary: The Philosopher's Sigil] A sigil belonging to the legendary Four Philosophers said to be living in the ruins. Signifies the Philosopher of Death.
  • B-2 - [Research Mode] The ground is covered in holes.
  • D-3 - [Research Mode] There is a diagram depicting what looks like a woman with a large stomach.

Tower of the GoddessEdit

TabletsEdit

  • D-1 (Grail) - Behold the Tower of the Goddess. This is where the Mother's wishes are granted.
  • A-2 - Challenge the Chamber of Birth. Clutch the golden key, and pass through the place where we were born.
  • A-3 - The path is blocked by an illusion of goddess statues. Can thou distinguish what is truth?
  • A-5 - Rusalii, who likes to play pranks. Yaksi, who seduces men. Dakini, who dances seductively. There is only one with a pure heart.
  • B-6 - A hunk of flying iron. A machine created by the sixth child. It will begin to move when thou holds the golden key in hand.
  • B-7 - The hesitation in thy heart is an unseen wound. Shine upon it with the Eye of Truth. Those climbing the tower, never turn back. Á Bao A Qu attacks the hesitant.
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  • B-7 (Snapshot) - A lone snake stands among spikes. It is the snake that protects enchanted words. It protects the enchanted words hidden by the Giants.
  • B-8 - None shall trespass upon this forbidden land. The place hidden further ahead holds many mysteries. Fly with the golden wings.
  • B-8 (Mantra) - Chant these words. The name of the turbulent seas of that land. The name of the deep dark sea where Bahamut lives. BAHRUN.
  • C-4 - Those who seek power, prove thine knowledge. If thy spirit is balanced and just, the power shall be granted.
  • C-5 - He who possesses wisdom wields ultimate power. When the two are in balance, power will be thine own. Art thou all-knowing? If thou deem thyself ready, proceed. To balance the spirits.
  • C-7 - The lake created by Migela and Futo. Ribu carries the water to the tower. The place where the finger points and Anunnaki refuses to gaze upon.
  • C-8 - The Magatama Jewel is the key to the enchanted mantra.
  • D-1 - To the left lies the secret of life. To the right lies the power of destruction.
  • D-5 - After thine ascension to the tower, a foothold lies in front of the goddess statues. To proceed right, seek that which flies to the right. To proceed left, seek that which flies to the left.
  • E-1 - Those leaving this land, remember this. We cannot grant the Mother's wish. To which generation of the Mother's children dost thou belong? The second child desires that the Mother's wishes come true.

ResearchEdit

  • A-2, A-4, A-5 - [Research Mode] It says "Eye of Truth" above the diagram.
  • B-7 - [Research Mode] A stone tablet carved with La-Mulana writing. Scan the image and have it translated.
  • D-5 - [Research Mode] A Weight Pedestal is hidden here.
  • B-5, A-3 - [Research Mode] There's a hole here that water could flow through.
  • C-4 - [Research Mode] A mural with the number " 4 " written backwards in La-Mulana script.
  • C-5 - [La-Mulana Ruins Dictionary: The Philosopher's Sigil] A sigil belonging to the legendary Four Philosophers said to be living in the ruins. Signifies the Philosopher of Power.
  • C-8 - [Research Mode] There is a treasure chest.

Tower of RuinEdit

NPCsEdit

Priest Laydoc (F-5 Fountain of Heat)Edit

  • There was a race that recorded their knowledge on the walls. This knowledge will operate in a mechanical box, as a virtual wise-man. It shall awaken should a wise-man read the mural.

TabletsEdit

  • D-2 (Grail) - Behold the Tower of Ruin. The remains of dreams destroyed, wishes not granted.
  • A-3 - The ones that created Nüwa. Ones that tried to imitate the powers of the great Mother. The power to create life. The power that created us. Those wishes were not granted.
  • C-3 - Too quick for the eyes. That which continues to move, even after time has been stopped. Defeat the unseen enemy, and the elixir of life shall be bestown upon thee.
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  • C-4 - The Goddess of the Mountain changes her form. Into the goddess that loves blood and war. To assuage her anger, thou must get down on the ground and pray.
    • This is the first tablet (20%) necessary to decode La-Mulanese.
  • D-3 - The glowing red crucifix is a beacon that connects the seen and the unseen.
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  • D-4 - Oh great bird. Give us mercy. Will crushing that hand bring us mercy?
  • D-6 - The white diamond represents "purity." The meaning is infused into the gemstone.
  • E-2 - Identify the seductress. Identify those who are truly pure.
  • E-4 - Skanda, a large clay doll. The one who holds the golden key which soars through the skies.
  • E-5 - A kind and mischievous spirit. A lonely and mischievous spirit. She means no harm with her mischief. No damage done by unintentional mischief.
  • F-2 - The one who challenges Nüwa to battle. The one who drives a wedge into the Mother as she rests. That thou are the chosen one, we pray.
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  • G-1 (Snapshot) - The angry snake, Mushussu, child of Tiamat, is the strongest demon. It stands protected, among these four pillars, the giant lion Ugallu, the poisonous snake Ushum, the rabid dog Urmahlullu, and the storm demon Umu Dabrutu. Awaken the deceased souls in this order: voice, tail, body, and wings.
  • G-2 - To the one who has come this far. Face the last trial. The Mother's wish can no longer be granted.
  • G-5 - Follow the name that means unnamed.

ResearchEdit

  • D-2, E-2, F-2 - [Research Mode] It says "spirit" beneath the diagram.
  • E-2 - [Research Mode] A mural with the number " 5 " written backwards in La-Mulana script.
  • G-1 - [Research Mode] A stone tablet carved with La-Mulana writing. Scan the image and have it translated.
  • G-2 - [La-Mulana Ruins Dictionary: The Statue of the Goddess of Life] A statue portraying a goddess holding the medicine of life.

Chamber of BirthEdit

NPCsEdit

Priest Ashgine (B-4 Brahma's Room)Edit

  • Tiamat's child will regenerate with no end. As long as Tiamat's dimensional powers remain intact. Find a way to destroy the dimensional powers.

TabletsEdit

  • A-3 (Grail) - Behold the Chamber of Birth. This is the place where all life comes to being.
  • A-3 - The tree of life is the source of all life. The clay dolls become human.
  • B-3 - They became human and prospered on this land. They cultivate strength, and depart this land. In other lands, they continue to flourish in order to reach the heavens.
  • B-4 - This is the land where life is born. Praise life, and a large clay doll is born. A clay doll that protects the golden key.
  • C-4 - Women cultivate life. Men put their lives on the line to get women. Beyond the many corpses a woman waits.
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  • C-5 - Be prepared for death. Women shall not yield to he who flees. Overcome, with courage and wisdom.
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  • D-1 - The cycle continues. The mother destroys the ill favored child, and gives birth to a new child. She repeats this until her wish is granted.
    • This is the second tablet (60%) necessary to decode La-Mulanese.
  • E-2 - The wall at which the god who sustains the world points. There lies a bright light within the darkness. A bright light that will obliterate the darkness.
  • E-5 - The golden glow shall deflect the thinly stretched light.
  • E-6 - The white opal represents "joy". The meaning is infused into the gemstone.
  • F-2 - That which continues without end. It is birth. It is death.
  • F-5 - Deep within the large wall Palenque sleeps. Take the golden key in hand. Challenge Palenque.
  • F-6 - The Crystal Skull suppresses Tiamat's powers. It recalls the dimension in which Tiamat resides.
  • G-2 - Thou shall not make it with thine power.
  • G-3 - Palenque slumbers inside the mural within.
  • G-6 - Dance in this place. Let's praise life.
  • H-3 - Vishnu beheaded Asura with a weapon like a ring of light.
  • H-4 - Strike the wedge. Disturb the Mother's slumber. Only then shall the Shrine of the Mother show its true form.

ResearchEdit

  • Various - [Archaeology Dictionary: The Tree of Life] Resembles the Sephirot, a diagram of the tree of life from the Old Testament.
  • C-4 - [Archaeology Dictionary: Brahma] A mural that likely depicts the deity Brahma from Indian mythology. One of the supreme gods, he is the God of Creation.
  • D-2 - [Archaeology Dictionary: Saraswati] A mural that likely depicts the deity Saraswati from Indian mythology. Goddess of the arts.
  • D-2 - [Research Mode] A mural with the number " 6 " written backwards in La-Mulana script.
  • D-5 - [Research Mode] An altar-like object that looks like something should be placed on it. The word "birth" is written on the inside wall.
  • D-5 - [Research Mode] An altar-like object that looks like something should be placed on it. The word "death" is written on the inside wall.
  • F-5 - [Research Mode] A huge mural depicting the tree of life.
  • F-6 - [Archaeology Dictionary: Ganesha] A mural that likely depicts the deity Ganesha from Indian mythology. God of scholarship.
  • G-6 - [Archaeology Dictionary: Lakshmi] A mural likely depicting the deity Lakshmi from Indian mythology. Goddess of beauty.
  • H-3 - [Archaeology Dictionary: Vishnu] A mural that is thought to depict the deity Vishnu from Indian mythology. One of the supreme gods, he is the sustainer of the world.
  • I-4 - [Archaeology Dictionary: Parvati] A mural that likely depicts the deity Parvati from Indian mythology. The wife of the God Shiva.
  • I-4 - [Archaeology Dictionary: Kali] A mural that likely depicts the deity Kali from Indian mythology. Goddess of blood, alcohol, and battle.

Dimensional CorridorEdit

TabletsEdit

  • B-6 (Grail) - Behold the Dimensional Corridor. The closed-off space created by Tiamat.
  • A-5 (Mantra) - The incantation of life, BIRTH.
  • A-5 (Mantra) - The incantation of eternal rest, DEATH.
  • A-6 - To the one who dares challenge Tiamat. If thou survives, I shall grant an opportunity. An opportunity to obtain the secret treasure that slipt through thy fingers. I shall await thee, beyond the boundaries of time.
  • A-7 - Three shall be lit. The light is dependent upon the number of lives the 11 children have.
  • B-4 - When the Mother's power disappears, all will be destroyed. There is only one path to survival. That which has received the holy blessing.
  • C-5 - Obtain the Dimensional Key. The place that eternally connects to the place where life is born with no end. Thrust infinity there.
  • D-6 - Road to treasure.
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  • D-6 - Two vessels.
Slate01 760 000

ResearchEdit

  • A-5 - [La-Mulana Ruins Dictionary: The Philosopher's Sigil] A sigil belonging to the legendary Four Philosophers said to be living in the ruins.
  • A-5 - [La-Mulana Ruins Dictionary: The Philosopher's Sigil] A sigil belonging to the legendary Four Philosophers said to be living in the ruins. Signifies the Philosopher of Life.

Shrine of the MotherEdit

TabletsEdit

  • C-5 (Grail) - Behold the Shrine of the Mother. This is where the Mother sleeps.
  • A-3 - Ugallu's body, Urmahlullu's voice, Umu Dabrutu's wings, and Ushum's tail. Together they form Mushussu.
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  • B-2 - The philosopher reveals the path only to the chosen one. In these depths dwells a great spirit.
  • B-4 - The Mother holds the power of life. This power shows itself when the soul is shattered. This is the Secret Treasure of Life.
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  • C-1 - Only the chosen may proceed.
  • C-3 (Laptop) - Who is it that reads this? Is it my son? I could only hope so. I have come this far. But the Four Philosophers did not choose me-- I wasn't up to the task. I could not awaken the Mother. I am too old. Whoever is reading this: I pass the torch to you. The hidden treasure, the origin of life itself lies here. Oh yeah, and remember to turn the power off when you've finished reading.
  • C-4 - The Four Philosophers have obtained immortal bodies by means of an ancient technique.
  • D-1 - Endlessness and dimensions. Tiamat distorts the two laws with her strong powers.
  • D-3 - The land watched over by eight spirits.
  • E-4 - We were born of this land. We were the seventh born. Gradually, the Mother was forgotten.
  • E-6 - When this land awakens, a wall will appear here. This is the wall of your calling. Those who lend their power must use all their strength to open it.
  • E-6 - Sleep within the woman.
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  • F-3 - Look to the weapon in thy hand. The key to the awakening lies within.
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    • This is the third tablet (100%) necessary to decode La-Mulanese.

ResearchEdit

  • A-3, C-1, D-1, F-3 - [Research Mode] There are human skeletons lying around.
  • A-3, C-1, F-3 - [Research Mode] There are human skeletons that have the skulls of fish lying around.
  • B-2 - Sakit's Wedge
  • B-4 - Baphomet's Wedge
  • B-4 to E-4 - [Research Mode] There are human skeletons hanging here, and it looks like they have wings.
  • B-4 to E-4 - [Archaeology Dictionary: The Stone Jars of Laos] Resembles the stone jars scattered in the Plain of Jars in Laos. A huge human skeleton lies within.
  • B-5 - Viy's Wedge
  • B-6 - [Research Mode] A headless statue that resembles a demon.
  • B-6 - A dragon statue that presides over death.
  • D-1 - Amphisbaena's Wedge
  • D-3 - Tiamat's Wedge
  • D-3 - [Research Mode] There are human skeletons with snake-like bottom halves hanging.
  • E-2 - Ellmac's Wedge
  • E-4 - Palenque's Wedge
  • E-5 - Bahamut's Wedge

True Shrine of the MotherEdit

TabletsEdit

  • C-5 (Grail) - Behold the Shrine of the Mother. This is where the Mother sleeps.
  • B-2 - The philosopher reveals the path only to the chosen one. In these depths dwells a great spirit.
  • D-1 - Endlessness and dimensions. Tiamat distorts the two laws with her strong powers.
  • D-3 - The land watched over by eight spirits.
  • E-4 - We were born of this land. We were the seventh born. Gradually, the Mother was forgotten.
  • E-6 - When this land awakens, a wall will appear here. This is the wall of your calling. Those who lend their power must use all their strength to open it.

Gate of TimeEdit

NPCsEdit

8bit Elder (A-1 Surface)Edit

  • Whoa! What's this mural! It's in 8-bit! What in the world are you doing? That reminds me, the belt in my retro-PC's disc drive is all stretched out. By the way, I've hidden the original La-Mulana software somewhere, just for kicks. Look for this 8-bit world. I'm heading back to the colorful world now. Catch 'ya later!

8bit Fairy (B-6 Gate of Guidance)Edit

  • This is the Gate of Time. A world of times past. Are there any items you let slip away throughout your adventure? If you wish, I can restore a blundered trap to its original state. In order to turn back time, a certain amount of power is needed. If you are able to defeat Tiamat, I shall restore a trap containing an item of equal value.
  • This is the Gate of Time. A world of times past. Are there any items you let slip away throughout your adventure? If you wish, I can restore a blundered trap to its original state. A certain amount of power is needed to turn back time, but it seems that for you it is unnecessary.
  • This is the Gate of Time. A world of times past. Are there any items you let slip away throughout your adventure? If you wish, I can restore a blundered trap to its original state. Which trap would you like restored?
Flail Whip
Angel Shield
There is another one that item to be found in these ruins.
  • This is the Gate of Time. A world of times past. Are there any items you let slip away throughout your adventure? If you wish, I can restore a blundered trap to its original state. Which trap would you like restored?
Flail Whip
Angel Shield
You already have that item.
  • I have restored the item you failed to obtain, the Flail Whip. Make sure you get it this time.
  • That cannot be restored.
  • You already have that item.
  • This is the Gate of Time. A world of times past. Are there any items you failed to obtain in your adventure? If you wish, I can restore one failed trap. Which trap would you like restored?
Flail Whip
Angel Shield
There is one more of that item in these ruins.

TabletsEdit

  • B-3 - Be good kids, and keep buying Nigoro games.
  • B-4 - What was written here? I can't remember.
  • B-5 - So many stone tablets. It's a pain to take notes on each one. Man, you guys are troopers playing a game like this.
  • B-7 - We were too lazy to remake the enemy movements and this text. So we didn't.
  • C-1 - This is the very last stone tablet. Thank you very much for sticking with us this far. That's all folks.
  • C-7 - By the way, the fields that were selected for the Gate of Time were chosen based on data gathered in our user surveys. What player-conscious developers we are!
  • C-8 - But look, we figured there would be some people who would be upset about the lack of bonuses, so we made this. Will you let it slide?
  • C-9 - There's nothing written here anymore. What don't you understand about that?
  • D-2 - Behold the Gate of Time. Unfortunately, this is not a Holy Grail Tablet.
  • D-3 - Imagine if you'd taken all this time to get to the very depths and found nothing That would've been funny.
  • D-9 - Do I have to?
  • D-9 - Behold the Gate of Time. An ancient world from times past.
  • D-10 - In order to hold up the Earth, Zeb stopped moving... You've already read that.
  • D-11 - This is an 8-bit world. A meaningless world where you're free to go down memory lane.
  • D-11 - Bud, Migera, Led, and Fut built a flying tower to return the Mother to the sky. 8-bit is so hard to read.
  • G-10 - I don't feel like writing anymore.

SkeletonsEdit

  • A-7 - Quit playing around and get back to your adventure.
  • B-4 - This field might hold a secret. For details, ask someone that played the original version.
  • B-5 - "The two brave souls" "Quiet solitude" "A rock that reaches a high place" You even get brand new puzzle hints!
  • B-6 - "Steal the sword, Steal the Shield, Crush the helmet, Crush the armor." Is this some sort of military theory? I don't get it... I used to talk like this in the past.
  • B-7 - No treasures here. Fail!
  • B-7 - This spike won't fall. Lucky you!
  • C-1 - In both the past and the present, I lie here dead.
  • C-8 - Couldn't I have had a little more color? So colorless, right down to the bones.
  • D-3 - Killed by traps again, just like in the good old days. It's a beautiful thing.

ShopsEdit

SurfaceEdit

Village of Departure: NeburEdit

Greeting This is a PC shop.
Whacha need?
Items Those are Weights.
It's wa~ay too heavy for me to carry.
That's a Glyph Reader. With this you'll be able to decipher the ancient words on tablets. That's a Yagoo Map Reader.
You can save maps of the ruins with it.
Bought Thanks much. Thanks much. Read it! Great, thanks!
Sold Out Sorry, sold out. You already bought that from me. You already bought that from me.
Cancel You're not buying?!
You gotta be kidding me!
You're not buying?!
Oh, HELL NAW, I'MMA TEAR YOU APART!
You're not buying?!
Oh HELL NAW you gonna get BURNT, son!
Can't Afford You BROKE, fool?! Show me the money now, or I'LL BREAK YOU IN TWO! You BROKE, fool?! Show me the money now, or I'LL BREAK YOU IN TWO! You BROKE, fool?! Show me the money now, or I'LL BREAK YOU IN TWO!
Confirm I'll take it.

No thanks.

TextTrax Weight , Glyph Reader , Yagoo Map Reader
This is a PC shop. Whacha need?

Village of Departure: NeburEdit

Greeting This is a PC shop.
Whacha need?
Items This is the Mobile Super X2,
it'll run circles 'round your laptop.
That's a Glyph Reader. With this you'll be able to decipher the ancient words on tablets. That's a Yagoo Map Reader.
You can save maps of the ruins with it.
Bought Thanks much. Thanks much. Read it! Great, thanks!
Sold Out Sorry, sold out. You already bought that from me. You already bought that from me.
Cancel What, you're not buying?
Man, I am DONE with you!
You're not buying?!
Oh, HELL NAW, I'MMA TEAR YOU APART!
You're not buying?!
Oh HELL NAW you gonna get BURNT, son!
Can't Afford You BROKE, fool?! Show me the money now, or I'LL BREAK YOU IN TWO! You BROKE, fool?! Show me the money now, or I'LL BREAK YOU IN TWO! You BROKE, fool?! Show me the money now, or I'LL BREAK YOU IN TWO!
Confirm I'll take it.

No thanks.

TextTrax Weight , Glyph Reader , Yagoo Map Reader
This is a PC shop. Whacha need?

Village of Departure: SidroEdit

Greeting Adventure time, eh? Better stock up!
Items That's a Buckler. It'll keep yer hide safe from shots from smaller-type beasties. That's a Waterproof Case. If yer thinkin' a taking yer laptop fer a swim, this'll do ya. That's a Pistol.
But, uh, keep it on the hush-hush, OK?
Bought Thank you kindly! If it breaks, feel free ta come back an' buy another one! Thank you kindly! Thank you kindly!
Sold Out If the one ya got now breaks, come buy another! All sold out, sorry 'bout that. All sold out, sorry 'bout that.
Cancel Aww c'mon you're not going to buy nothin' else? Aww c'mon you're not going to buy nothin' else? Aww c'mon you're not going to buy nothin' else?
Can't Afford Hey!
You ain't got enough cash!
Hey!
You ain't got enough cash!
Hey!
You ain't got enough cash!
Confirm I'll take it!

No thanks!

TextTrax Buckler , Waterproof Case , Pistol
Adventure time, eh? Better stock up!

Village of Departure: ModroEdit

Greeting Cheap, cheap! Get it here!
Items That's a Hand Scanner.
It's used to inspect stone tablets.
Ammunition. Ammo for a pistol. I smuggle, you pay through the nose! Shuriken Ammo.
You throw 'em at an enemy. Good weapon.
Bought Thank you. You can use them by equipping from the menu! Thank you come again. Thank you come again.
Sold Out So sorry, all sold out! So sorry, all sold out! So sorry, all sold out!
Cancel Oh, you don't want? Oh, you don't want? Oh, you don't want?
Can't Afford Oh my, not enough money! Oh my, not enough money! Oh my, not enough money!
Confirm I'll take it.

No thanks.

TextTrax Hand Scanner , Ammunition , Shuriken Ammo
Cheap, cheap! Get it here!

Gate of GuidanceEdit

Monument of Time: Penadvent of ghostEdit

Greeting Buy.... Something...
Items That's ...Shuriken Ammo. That's a Guild...
It detects hidden ...stores, via sound...
Those are Weights...
Bought More... buy more... Buy more... Lest I haunt you. More... buy more...
Sold Out Never more... will I sell that. Never more... will I sell that. Never more... will I sell that.
Cancel MOooOore... Buy moOre! MOooOore... Buy moOre! MOooOore... Buy moOre!
Can't Afford Money... you don't have enough... Money... you don't have enough... Money... you don't have enough...
Confirm I'll take it...

Nope, don't need it.

TextTrax Shuriken Ammo , Guild , Weight
Buy.... Something...

Mausoleum of the GiantsEdit

Monument to Hermes: Greedy CharlieEdit

Greeting I can't rest in peace if you don't buy something...
Items Those are Hermes' Boots... they belong to a legendary hero. That's Rolling Shuriken Ammo... Those are Weights...
Bought More... buy mooore... More... buy mooore... More... buy mooore...
Sold Out You already got those... I'm not selling that anymore... I'm not selling that anymore...
Cancel Oh no, buy more... Oh no, buy more... Oh no, buy more...
Can't Afford You don't have the funds, pal... You don't have the funds, pal... You don't have the funds, pal...
Confirm I'll buy it...

Rest in peace...

TextTrax Hermes' Boots , Rolling Shuriken Ammo , Weight
I can't rest in peace if you don't buy something...

Temple of the SunEdit

Altar of War: Shalom IIIEdit

Greeting You may buy.
Items That's Rolling Shuriken Ammo. That's Earth Spear Ammo. That software is called TextTrax.
I found it on the ground.
Bought Many thanks! Many thanks! Many thanks!
Sold Out All out, I'm afraid. All out, I'm afraid. I just happened to pick one up.
There's none left.
Cancel Don't like what you see?
Fine, then don't buy it.
Don't like what you see?
Fine, then don't buy it.
Look, if you got a problem with it then don't buy it, schmuck.
Can't Afford You don't got enough money, you yutz. You don't got enough money, you yutz. You don't got enough money, you yutz.
Confirm Fine, I'll take it.

Not buying from you!

TextTrax Rolling Shuriken Ammo , Earth Spear Ammo , TextTrax
You may buy.

Sanctuary: Usas VIEdit

Greeting It has been 5,000 years since the last customer.
Items That be a Heatproof Case. That be Flare Gun Ammo. Quite useful. That be Weight. Handy!
Bought I is thanking you! I is thanking you! I is thanking you!
Sold Out All sold out. Sorry, sold out. Sorry, sold out.
Cancel You gots my hopes up. I sad. You gots my hopes up. I sad. You gots my hopes up. I sad.
Can't Afford Hey, not enough moneys. Hey, not enough moneys. Hey, not enough moneys.
Confirm I buy.

Wait another 5,000 years.

TextTrax Heatproof Case , Flare Gun Ammo , Weight
It has been 5,000 years since the last customer.

Horus' Room of Pillars: Kingvalley IEdit

Greeting Woah, I'm impressed that you actually found me. The only discount shop in the ruins!
Items That's Ammunition.
I'll give you a discount.
That's Bomb Ammo.
I'll make it a little cheaper.
That's Shuriken Ammo.
Special discount.
Bought Don't worry, just buy. Don't worry, just buy. Don't worry, just buy.
Sold Out That's sold out. That's sold out. That's sold out.
Cancel What a cheapskate. What a cheapskate. What a cheapskate.
Can't Afford I don't sell to freeloaders. I don't sell to freeloaders. I don't sell to freeloaders.
Confirm Oh my, that's quite cheap.

Ugh, no thank you.

TextTrax Ammunition , Bomb Ammo , Shuriken Ammo
Woah, I'm impressed that you actually found me. The only discount shop in the ruins!

Spring in the SkyEdit

Waterfall Approach: Mr. FishmanEdit

Greeting Won't you buoy something, blub-fishy-blub?
Items Those are Weights, blub-blub. That's Shuriken Ammo, blub-blub. That's Caltrop Ammo, blub-blub.
Bought Thank you, blub-fishy-blub! Thank you, blub-fishy-blub! Thank you, blub-fishy-blub!
Sold Out Sorry, out of stock, blub-fishy-blub. Sorry, out of stock, blub-fishy-blub. Sorry, out of stock, blub-fishy-blub.
Cancel Furling your sails then, fishy-fish? Furling your sails then, fishy-fish? Furling your sails then, fishy-fish?
Can't Afford Oh, you don't have enough bait, fishy-fish. Oh, you don't have enough bait, fishy-fish. Oh, you don't have enough bait, fishy-fish.
Confirm I'll buoy it, blub-blub.

I won't buoy it, blub-blub!

TextTrax Weight , Shuriken Ammo , Caltrop Ammo
Won't you buoy something, blub-fishy-blub?

Waterfall Approach: Mr. FishmanEdit

Greeting I've changed my fishy-mind, blub-blub.
Items You don't have a Shell Horn yet, fishy? You don't have a Guild yet? Pfft! That's a Rose and Camellia, blub-blub.
Bought Thanks very fishy-fish much from the bottom of my scales for buying from a fish like me. Thanks very fishy-fish much from the bottom of my scales for buying from a fish like me. Thanks very fishy-fish much from the bottom of my scales for buying from a fish like me.
Sold Out That's sold out, fishy. That's sold out, fishy. Fishsticks! I already sold this to you. This won't change even if you slap me fishy!
Cancel I fishing knew it... no one really wants to buy from a stinking fishing fish, blub-blub. I fishing knew it... no one really wants to buy from a stinking fishing fish, blub-blub. I fishing knew it... no one really wants to buy from a stinking fishing fish, blub-blub.
Can't Afford You can change your mind blub-blub, but I'm still taking the fishing money, blub. You can change your mind blub-blub, but I'm still taking the fishing money, blub. You can change your mind blub-blub, but I'm still taking the fishing money, blub.
Confirm I'll buoy it, fishy-fish.

No thanks, fish-brains!

TextTrax Shell Horn , Guild , Rose and Camellia
I've changed my fishy-mind, blub-blub.

Inferno CavernEdit

Anterior Chamber: Hot-blooded NemesistwoEdit

Greeting Money burning a hole in yer pocket?
Time to spend!
Items That's Space Capster II! It's a game where you collect treasures, I think. That's Earth Spear Ammo.
Buy it already.
Those are Weights, ya dig?
Bought Can't you buy more? Can't you buy more? Can't you buy more?
Sold Out He-llo! You already got that! Sorry pal, what's gone is gone. Sorry pal, what's gone is gone.
Cancel Not buyin', eh? Not buyin', eh? Not buyin', eh?
Can't Afford You ain't got the cash, son. You ain't got the cash, son. You ain't got the cash, son.
Confirm Smokin! I'll take it!

Wouldn't take it for free!

TextTrax Space Capster II , Earth Spear Ammo , Weight
Money burning a hole in yer pocket? Time to spend!

Chamber of ExtinctionEdit

Shiva's Crucifix: Operator CombakerEdit

Greeting Pretty clever of you to find this place, considering.
Items That's Earth Spear Ammo.
It shoots downward.
That's Flare Gun Ammo. Fires up into the air. That's Chakram Ammo. It returns to you.
Bought Thanks much, son. Thanks much, son. Thanks much, son.
Sold Out That's a sample. It's made of wax. That's a sample. It's made of wax. That's a sample. It's made of wax.
Cancel So you're not buying?
Well goddamn you, have a nice day.
So you're not buying?
Well goddamn you, have a nice day.
So you're not buying?
Well goddamn you, have a nice day.
Can't Afford You short of cash there, pal?
What a joke.
You short of cash there, pal?
What a joke.
You short of cash there, pal?
What a joke.
Confirm Aw heck, I'll take it.

Don't need that junk!

TextTrax Earth Spear Ammo , Flare Gun Ammo , Chakram Ammo
Pretty clever of you to find this place, considering.

Twin Labyrinths 1Edit

Twin's Surrounding Wall: Yiegah KungfuEdit

Greeting Welcome to the Little Brother's shop.
Items Waterfalls should pose no problem with this Helmet on. Caltrop Ammo, you scatter them on the ground. I'm sure you need a lot of Weights.
Bought I'm grateful. I'm grateful. I'm grateful.
Sold Out You're already wearing it. I'm afraid that's sold out. I'm afraid that's sold out.
Cancel You're not going to buy? You're not going to buy? You're not going to buy?
Can't Afford It seems you're short of funds. It seems you're short of funds. It seems you're short of funds.
Confirm I'll purchase it.

I think not.

TextTrax Helmet , Caltrop Ammo , Weight
Welcome to the Little Brother's shop.

Treasury: Arrogant MetagearEdit

Greeting I'm selling the good stuff!
Items That's a Lamp of Time. It can stop time. That's Shuriken Ammo. That's Chakram Ammo.
Bought Thanks. Thanks. Thanks.
Sold Out Sorry, sold out. Sorry, sold out. Sorry, sold out.
Cancel Changed your mind? Changed your mind? Changed your mind?
Can't Afford I don't sell to people with no money. I don't sell to people with no money. I don't sell to people with no money.
Confirm Sure. I'll buy it.

No way I'd buy that.

TextTrax Lamp of Time , Shuriken Ammo , Chakram Ammo
I'm selling the good stuff!

Twin Labyrinths 2Edit

Treasury: Arrogant Sturdy SnakeEdit

Greeting I've got some amazing wares for you.
Items That's a Bracelet. It comes in handy. That's Bomb Ammo. That's Caltrop Ammo.
Bought Good choice. Good choice. Good choice.
Sold Out Sorry, but it's sold out. Sorry, but it's sold out. Sorry, but it's sold out.
Cancel Not what you're looking for? Not what you're looking for? Not what you're looking for?
Can't Afford You're short of money, there. You're short of money, there. You're short of money, there.
Confirm Sold.

No deal.

TextTrax Bracelet , Bomb Ammo , Caltrop Ammo
I've got some amazing wares for you.

Twin's Surrounding Wall: Yiear KungfuEdit

Greeting Welcome to Big Brother's shop.
Items That's a Dragon Bone.
Take this to the Shrine of the Mother.
That's Earth Spear Ammo. That's Flare Gun Ammo.
Bought Thank you so much. Thank you so much. Thank you so much.
Sold Out You've already purchased that. I no longer sell that. I no longer sell that.
Cancel A change of heart? A change of heart? A change of heart?
Can't Afford Come back when you've saved up some money. Come back when you've saved up some money. Come back when you've saved up some money.
Confirm I'll purchase it.

No, thank you.

TextTrax Dragon Bone , Earth Spear Ammo , Flare Gun Ammo
Welcome to Big Brother's shop.

Endless CorridorEdit

First Endless Corridor: Affected KnimareEdit

Greeting Welcome to the Endless shop, dude.
Items That's Bomb Ammo. Totally wreck stuff man. That's Caltrop Ammo dude. Those are Weights dude.
Bought Solid, thanks bro. Solid, thanks bro. Solid, thanks bro.
Sold Out All gone man, all gone! All gone man, all gone! All gone man, all gone!
Cancel Aw, c'mon bro. Aw, c'mon bro. Are you for real?
Can't Afford You don't have enough, man. You don't have enough, man. You don't have enough, man.
Confirm Sweet, I'll buy it.

Naw bro, I'm not buying.

TextTrax Bomb Ammo , Caltrop Ammo , Weight
Welcome to the Endless shop, dude.

Gate of IllusionEdit

Lizard's Room: Mover AthlelandEdit

Greeting Bones' Moving Helper.
Items That's a Lonely House Moving.
Let's move!
That's Bomb Ammo.
It's useful when you're moving.
Those are Weights.
Can't move without one!
Bought Thanks a million. Happy moving! Thanks a million. Thanks a million.
Sold Out Seems all of those have moved! Seems all of those have moved! Seems all of those have moved!
Cancel Whoa there, changed your mind? Whoa there, changed your mind? Whoa there, changed your mind?
Can't Afford Not enough money. Move outta here! Not enough money. Move outta here! Not enough money. Move outta here!
Confirm I'll buy it.

I ain't moving!

TextTrax Lonely House Moving , Bomb Ammo , Weight
Bones' Moving Helper.

Graveyard of the GiantsEdit

First Tomb: Giant MopiranEdit

Greeting All items are genuine, grab 'em while you can!
Items That's Earth Spear Ammo... well,
an imitation.
This baby's a guaranteed 100% genuine Silver Shield. Those are Weights. Yeah, it's a fake.
Bought Don't settle for anything less than the genuine article! You got yourself a good deal! Don't settle for anything less than the genuine article!
Sold Out Too bad, it's sold out. Too bad, it's sold out. Too bad, it's sold out.
Cancel You're not buying? It's starting to feel a bit crowded in here, isn't it? You're not buying? It's starting to feel a bit crowded in here, isn't it? You're not buying? It's starting to feel a bit crowded in here, isn't it?
Can't Afford You trying to pull something?
Bring more money.
You trying to pull something?
Bring more money.
You trying to pull something?
Bring more money.
Confirm I'll take it.

No thanks.

TextTrax Earth Spear Ammo , Silver Shield , Weight
All items are genuine, grab 'em while you can!

First Tomb: Giant MopiranEdit

Greeting All items are genuine, grab 'em while you can!
Items That's Earth Spear Ammo... well,
an imitation.
That's an Angel Shield. But... yeah, it's a fake. Those are Weights. Yeah, it's a fake.
Bought Don't settle for anything less than the genuine article! It's fake though... Don't settle for anything less than the genuine article!
Sold Out Too bad, it's sold out. I'm not selling fakes no more! Too bad, it's sold out.
Cancel You're not buying? It's starting to feel a bit crowded in here, isn't it? You're not buying? It's starting to feel a bit crowded in here, isn't it? You're not buying? It's starting to feel a bit crowded in here, isn't it?
Can't Afford You trying to pull something?
Bring more money.
You trying to pull something?
Bring more money.
You trying to pull something?
Bring more money.
Confirm I'll take it.

No thanks.

TextTrax Earth Spear Ammo , Angel Shield , Weight
All items are genuine, grab 'em while you can!

Temple of MoonlightEdit

Serdab of Treasure: Kingvalley IIEdit

Greeting If you're going to disturb my sleep,
then I insist you buy something.
Items That's a Scriptures.
You can avoid bats with it.
That's Shuriken Ammo. It's useful. That's Ammunition. It's powerful.
Bought Excellent. Now buy some other things. Excellent. Buy more. Excellent. Buy more.
Sold Out You already have that. Sorry, sold out. Sorry, sold out.
Cancel What, you're not going to buy?
Hey, don't ignore me!
What, you're not going to buy? Buy it. What, you're not going to buy? Buy it.
Can't Afford Not enough money?! Oh, I'll make you pay! Not enough money?! Oh, I'll make you pay! Not enough money?! Oh, I'll make you pay!
Confirm I would like to purchase it.

I must cordially decline.

TextTrax Scriptures , Shuriken Ammo , Ammunition
If you're going to disturb my sleep, then I insist you buy something.

Tower of the GoddessEdit

Verdandi's Tower: Energetic BelmontEdit

Greeting Alright! I'm the owner of this tower shop!
Items That's a Miracle Witch,
That's our recommended product!
That's Caltrop Ammo.
Stepping on them hurts!
Those are Weights.
You sure you're not running low on these?
Bought Woohoo! Thank you! It's a miracle! Woohoo! Thank you! Woohoo! Thank you!
Sold Out Aw nooo! We're all sold out! Aw nooo! We're all sold out! Aw nooo! We're all sold out!
Cancel Cancelling your order?! Awww, c'mon! Cancelling your order?! Awww, c'mon! Cancelling your order?! Awww, c'mon!
Can't Afford Oh no! You don't have enough money! Oh no! You don't have enough money! Oh no! You don't have enough money!
Confirm Awww yeah, I'll take it!

No, no and NO thank you!

TextTrax Miracle Witch , Caltrop Ammo , Weight
Alright! I'm the owner of this tower shop!

Tower of RuinEdit

One Who Reads Tablets: Mechanical EfspiEdit

Greeting I. Restock. Supplies.
Items That's. Snapshots. It. Analyzes. Images. That. Is. Bomb Ammo. That. Is. Flare Gun Ammo.
Bought Fully loaded. Fully loaded. Fully loaded.
Sold Out Purchase unnecessary. Out. Of. Stock. Out. Of. Stock.
Cancel Purchase aborted. Purchase aborted. Purchase aborted.
Can't Afford Insufficient funds. Insufficient funds. Insufficient funds.
Confirm I. Will. Buy.

I. Will. NOT. Buy.

TextTrax Snapshots , Bomb Ammo , Flare Gun Ammo
I. Restock. Supplies.

Chamber of BirthEdit

Brahma's Room: Mud Man QubertEdit

Greeting Welcome blob, to the store of life.
Items That's Ammunition, blog-glob. That's an Ankh Jewel, blob-glob. Those are Weights, blob-glob.
Bought Appreciate it, blog-glob. Appreciate it, blob.
That's our prize and joy, blob-glob...
Appreciate it, blog-glob.
Sold Out All out, blob. All out, blob. All out, blob.
Cancel Changed your mind? Blobby-globby. Changed your mind? Blobby-globby. Changed your mind? Blobby-globby.
Can't Afford Not enough muddy-money.
Come back another glob time.
Not enough muddy-money.
Come back another glob time.
Not enough muddy-money.
Come back another glob time.
Confirm I'll blob-buy it.

No blob-glob.

TextTrax Ammunition , Ankh Jewel , Weight
Welcome to the store of life, muddy.

ItemsEdit

Whip The one and only weapon the professor brought with him.
Chain Whip A whip made with chains. Deals greater damage than a regular whip.
Flail Whip A whip made of chain attached to a steel ball. It boasts exceptional attack power.
Knife Light and easy to use. Ideal for speedy attacks.
Key Sword A sword whose center is shaped like a key. It is difficult to use, and does not deal much damage.
Axe Swing down this axe to make mincemeat of foes. It is heavy and slows movement, but provides a wide attack range.
Katana A Japanese sword suited for slashing. Attacks from bottom up.
Key Sword A sword whose center is shaped like a key. With the seal now broken, a red light emanates from its center.
Shuriken Said to have been used by Japanese Ninja, they can be thrown one-after-another.
Rolling Shuriken A shuriken that rolls on the ground. It tears through enemies as it rolls.
Earth Spear A spear made from a special metal. It can pierce through the ground, and spear-shaped light shoots down.
Flare Gun Shoot fireballs straight above after filling the tube with gunpowder.
Bomb The bomb's powerful blast sure does pack a punch! Careful though, as it will damage the professor as well.
Chakram A weapon that returns after being thrown. Manage to catch it and you won't lose ammo.
Caltrops A weapon that you scatter behind you. Any enemies that step on the scattered pieces take damage.
Pistol The end-all in sub weapons, it has superior destructive power.
Buckler A shield that can block bullets from small enemies. It may break if used to block powerful attacks.
Silver Shield A shield that can block bullets from strong enemies.
Angel Shield A shield that can block bullets from almost all enemies.
Ankh Jewel A jewel that can destroy the Ankh, in which Guardians sleep.
Hand Scanner Small scanner used in conjunction with laptop. Allows text on various tablets to be scan and read.
Djed Pillar A relic that can manipulate spells. Use it with the item button, and you can chant a spell.
Mini Doll A doll used to prove that you are a little man. Equip this to indicate your dwarf status.
Magatama Jewel An artifact used to recall the wisdom of ancient times. Use with the item button to set it in its proper place.
Cog of the Soul Part of an ancient contraption. Use with the item button to set it in its proper place.
Lamp of Time A lamp that can control time. Use it with the item button to momentarily stop time.
Pochette Key A key that can activate an ancient machine. Use it with the item button to insert the key.
Dragon Bone Shaped like the head of a certain dragon statue. Use with the item button to set it in its proper place.
Crystal Skull Crystal chiseled into the shape of a skull. Use with the item button to unlock a seal in a certain place.
Vessel A vessel made of silver. Use it with the item button to fill with medicine.
Pepper The perfect spice for meat dishes! Use it with the item button to sprinkle some pepper.
Woman Statue A woman-shaped doll.
Key of Eternity A key that can unlock the seals in the Endless Corridor. Press the Item button to insert the key.
Serpent Staff A staff with a snake decoration coiled around it.
Talisman A charm that the professor's father always carried with him.
Mobile Super X A tough laptop featuring only the adventuring essentials.
Waterproof Case Keeps your laptop dry even when you aren't! Enables you to open the menu under water.
Heatproof Case Protects your laptop from being burnt to a crisp! You can open the menu in lava with this.
Shell Horn A large shell fashioned into a horn, it plays a strange melody when you solve mysteries in the ruins.
Glove Gloves that beef up your upper-body strength. Block-pushing speed increases.
Holy Grail Enables you to warp to a recorded tablet on file. Press the Item button in the Pause Screen to use.
Isis' Pendant A pendant featuring a decoration of the Goddess Isis.
Crucifix Protects against ghost attacks.
Helmet Keeps your head safe and sound. No more being washed away by the waterfall!
Grapple Claw A tool said to have been used by Ninja. Scale walls like a pro.
Bronze Mirror A mirror made of polished bronze. It can open gates which are closed to gain passage within the ruins.
Eye of Truth A stone slate engraved with eye designs. Supposedly has the power to see things that are not normally visible.
Ring Armor passed down by a weapons master. Increases your manual skills, making you better at throwing weapons.
Scalesphere A phantom fish dwells in this crystal. It eliminates poison damage while inside water.
Gauntlet Armor that is said to have belonged to the god of weapons. Increases melee attack speed when equipped.
Anchor An anchor wrought from a rare stone. Sink swiftly into the murky depths just by holding it.
Plane Model A gold airplane model. Its power will cause the statue of the goddess of deceit to disappear.
Philosopher's Ocarina An ocarina chiseled from stone, it belonged to the Four Philosophers.
Feather Offering from the Village of Departure. Grants double-jump ability.
Book of the Dead It's said you need this to travel to the afterlife. It can seal the powers of Anubis, the God of Death.
Fairy Clothes These duds have been infused with fairy power! Cuts the damage the professor receives in half.
Scriptures A book with spells that will slightly block evil powers. Bats will no longer cause you damage.
Hermes' Boots Footwear said to have been donned by a legendary hero. Increases walking speed.
Fruit of Eden Gold shaped into fruit. Said to be needed in entering Paradise.
Twin Statue A stone statue of the legendary twins. It can break the seal of the twins.
Bracelet Item with mysterious powers. With this, you can smash the pots in the ruins with one blow.
Perfume Perfume from ancient times. With this, you can defeat skeleton-type enemies with one blow.
Spaulder Enhances your weapon, leaving a trail of holy energy with each swing.
Dimensional Key A relic made from a strange material. With this, you can weaken the powers of the twisted dimension.
Ice Cape With this frosty cloak fashioned from ice, even a dip in the lava will deal only minimal damage.
Origin Seal A stone tablet with the writing that describes the beginning. Lets you destroy the corresponding Wall Seal.
Birth Seal A stone tablet with writing that describes the birth. Lets you destroy the corresponding Wall Seal.
Life Seal A stone tablet with writing that describes life. Lets you destroy the corresponding Wall Seal.
Death Seal A stone tablet with writing that describes the destruction. Lets you destroy the corresponding Wall Seal.
Sacred Orb
Map
Treasures Treasure collected through shady means. There's some drool from the face statue on it.
Diary More research notes than a diary, it was kept by the professor's father.
Mulana Talisman Protective charms guarded by the Elder's tribe. It can open cursed treasure chests.
Provocative Bathing Suit Show off the goods in this scantily designed swimwear. Made using materials from the Ice Cloak.
Silver Shield A shield that can block bullets from strong enemies.
Mobile Super X2 An upgrade that blows away the Mobile Super X. With twice the memory, it can handle more complicated tasks.
Medicine of the Mind A yellow medicine stored in the Vessel.
Medicine of the Mind A green medicine stored in the Vessel.
Medicine of the Mind A red medicine stored in the Vessel.
Lamp of Time Manipulate time with this lamp. Once used, the flame goes out making it useless.
Maternity Statue A statue shaped like a pregnant woman. Use it with the item button to unlock a certain seal.
Holy Grail Enables you to warp to a saved Holy Grail Tablet point. It seems like it is broken, and has lost its power.
Holy Grail Enables you to warp to a saved Holy Grail Tablet point. It seems to be filled with a strange power.
Secret Treasure of Life The crystallized power to create life. This is proof that you've completed this adventure.
Glyph Reader Software that translates ancient writing. Without this, ancient text is unreadable.
xelpud mailer Software for delivering emails only from the Elder. Adds email software to the menu.
Yagoo Map Reader Software for displaying maps. Check the pause screen to view a map of the current field.
Yagoo Map Street An advanced version of the Yagoo Map software, featuring greater details on the map.
TextTrax Text-saving software. Press the "Save Message" button when text being displayed, and it will be saved.
Additional Text Memory An upgrade for the TextTrax software. Doubles your text storage space.
Snapshots Analyzes murals displayed within the screen. It can scan hidden text from murals in the room you are in.
Guild Software made by the shop guild within the ruins. It alerts you if there is a hidden shop on-screen.
Mantra Software for saving ancient mantras. Use this to recall mantras via the Djed Pillar.
Enga Musica Ancient music software. Rock out to the in-game music whenever you please with this.
Beo La-Mulana An add-on to Enga Musica, it gives access to all in-game songs.
Death Village NIGORO's first flash game. In this puzzler, you lead a man through a haunted house.
Rose and Camellia NIGORO's second flash game. This fighting game has noble women laying the smack down, literally.
Space Capster II NIGORO's fourth flash game. Twist, turn and spin as you navigate your ship through a planet.
Lonely House Moving NIGORO's third flash game. An action game in which you must avoid dropping packages.
Mekuri Master NIGORO's fifth flash game. This simple action game has you flipping up skirts. Do not try at home!
Bounce Shot NIGORO's sixth flash game. Take out enemies with bouncing bullets in this shooting title.
Miracle Witch NIGORO's eighth flash game. Conjure up magic to solve mysteries in this action-RPG.
Future Development Company NIGORO's seventh flash game. A game focused on problem-solving while developing an area.
La-Mulana NIGORO's first full-fledged game. You're playing it right now!
Weight
Coin
Shuriken Ammo
Rolling Shuriken Ammo
Earth Spear Ammo
Flare Gun Ammo
Bomb Ammo
Chakram Ammo
Caltrop Ammo
Ammunition
Soul Stone

UnsortedEdit

NOTE: These sections are based on text dump order, may not be 100% correct

ResearchEdit

  • [La-Mulana Ruins Dictionary: Cross of Light] A cross that can be found at various locations. All were placed at a later time.
  • [La-Mulana Ruins Dictionary: The Eye of Divine Retribution] Shoots lightning when holy objects within the ruins are damaged.
  • [Research Mode] There is a small opening in the stone wall.
  • [Research Mode] A mural with the number " 2 " written backwards in La-Mulana script.
  • [Research Mode] A mural with the number " 7 " written backwards in La-Mulana script.
  • [Research Mode] There is a small opening in the wall.

NPC NamesEdit

Mural of Oannes: Silent Statue.
Mural of Oannes: Philosopher Giltoriyo
Moon Watchtower: Philosopher Alsedana
Silent statue
Scales of the Heart: Philosopher Samaranta
Kuusarikku's Room: Silent statue
Kuusarikku's Room: Philosophers Fobos
Kuusarikku's Room: Philosophers Fobos
Chi You's Room: duplex
Serdab of Power: Samieru
Skuld's Tower: Naramura
幽霊
シドロ
モドロ
ネブル
Village of Departure: Elder Xelpud
ガイコツ
ファラオ
魚人様本人
Thoth's Room: Mulbruk
妖精女王
妖精女王
はぐれ妖精
メカ
マッドマン
ギルトリーヨ
アルセダーナ
サマランタ
フォボウス
ならむら
duplex
サミエル
8bit長老
8bit妖精
ドゥラキュエツ石碑
無人
Thoth's Room: Mulbruk
Village of Departure: Xelpud
Thoth's Room: Mulbruk
Thoth's Room: Mulbruk
Sacred Lake of the Sky: Priest Alest
Hole of Sacrifice: duplex
Skuld's Tower: Naramura
Thoth's Room: Mulbruk
Thoth's Room: Mulbruk
Moon Watchtower: Silent statue
Scales of the Heart: Silent statue
The Faerie Queene
Thoth's Room: Mulbruk
Mulbruk
Mulbruk
Gate of Guidance: 8bit Fairy

UnknownEdit

  • 01011101000101110001 01010001010100010101
  • Prove that thou art indeed small. (From Gate of Illusion when speaking to the NPC at F-5)
  • The stone tablet became a phantom. (From Hell Temple when reading the tablet in C-19)

EndingEdit

  • Escape this way! Hurry!!

Commands(?)Edit

フェードイン
主人公出現要求
ムーブルく出現要求
コングラッチュレーション
スクロール再開要求
スタッフロール表示開始
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
魚人ジャンプ禁止命!
ジャンプ1
魚人ジャンプ禁止命!
ジャンプ2
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
キャラクター出現要求
魚人ジャンプ禁止命!
ジャンプ1
魚人ジャンプ禁止命!
ジャンプ2
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太陽セット
アルゴスをバックへ
魚人ジャンプ禁止命!
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親父出現要求

Staff RollEdit

STAFF
PROGRAM
TAKAYUKI EBIHARA
HOURYU SAMEJIMA
GRAPHIC DESIGN
TAKUMI NARAMURA
ASSISTANT DESIGN
MASAE FUJIWARA
MUSIC COMPOSE
TAKUMI NARAMURA
HOURYU SAMEJIMA
MUSIC ARRANGE
TAKUMI NARAMURA
SOUND DIRECTION
HOURYU SAMEJIMA
GAME DESIGN
TAKUMI NARAMURA
LEVEL DESIGN
TAKUMI NARAMURA
PRODUCT MANAGER
SHOJI NAKAMURA
ILLUSTRATION
JUNNY
PUBLIC RELATIONS
SHOJI NAKAMURA
TAKUMI NARAMURA
DEBUG TEAM
SZSK
HIROYUKI SHIMONAKA
FUNSHI KAKUTEI
SHUHEI MIYAZAWA
SHOJI NAKAMURA
MASAHIKO TANAKA
LOCALIZATION TEAM
YOSHIKI SAITO
FUNSHI KAKUTEI
TOMOMI AKASHI
ACTIVE GAMING MEDIA INC.
JESSICA SMARSH
DANIEL LEVINE
SHUNJI MIZUTANI
JOSH WEATHERFORD
AKIO SAKAI
WEB SITE TEAM
SHOJI NAKAMURA
TAKUMI NARAMURA
MASAE FUJIWARA
YOSHIKI SAITO
FUNSHI KAKUTEI
GUIDE BOOK TEAM
TAKUMI NARAMURA
FUNSHI KAKUTEI
JASMINE COTE
KEIKO OKAWA
SZSK
MASAE FUJIWARA
SHOJI NAKAMURA
YOSHIKI SAITO
SPECIAL THANKS
ANDREW DAVIS
GYONINSAMA
MADAMLUNA
JASMINE COTE
DECEASEDCRAB
RYON
BONINGEN
JEREMY PARISH
TIM W
JERIASKA
BRANDON SHEFFIELD
JOHN POLSON
MIKE MASON
SHUNSUKE MIYAHARA
HAYATO IKEYA
TAKAYUKI SANO
TERUYUKI YONEYAMA
YURI KAWAGOE
EMI AKAJI
HIROKO TOGAWA
MASAYUKI TOGAWA
ASAMI TOGAWA
YUKIKO NAKAMURA
EMI NARAMURA
BAR ROCK HERO in SHIBUYA
AND
ALL NIGORO FANS
PRODUCER
SHOJI NAKAMURA
DIRECTOR
TAKUMI NARAMURA
COPYRIGHT
ASTERIZM
PRESENTED BY

DevelopersEdit

duplexEdit

Hi, I'm duplex.
I have done practically nothing in terms of this PC version.
Pretty much just some rummaging in the back.

And you're thinking, if that's the case why are you writing this?
Well, NIGORO likes to be as close to the players as possible.
Thus, this message fulfills some sort of need.
I guess.

If you're wondering just how close NIGORO is to its players, let me give you an example.
In this version of La-Mulana, press one button and assume the shield stance and your shield stays out.

This is the result of a comment we received on our website from a player of the previous version of the game.
We thought, if we could just make one player happy, that would be something... and so we did it. That's what NIGORO is all about.

At some point, we'd like to be able to show the messages we've received from players in our games.
Anyway, see you next time!

SamieruEdit

To our regulars, hello there. To our new players, pleased to meet you.
I'm Samieru. I handle programming and sound.
Somehow, all the programming this time fell on poor little me. So if there're any odd bits...I'm sorry about that.

The WiiWare version of La-Mulana perfectly programmed for the Wii, really making use of all the capabilities of the Wii.

Thus, in order to make the transition to the PC version the core had to be completely reconfigured. It was a lot more trouble than we thought it would be.

We thought, if we're going to go to all this trouble anyway we may as well take it even further, and added the ability to change the language, graphics, and sound, widescreen display support, and even the ability to go to hell in the beginning.
Plus, we've completely revamped Time Attack mode. The look hasn't really changed, but the content is really different.

Wonder what we'll make next...see you next time!

NaramuraEdit

Hello there, Naramura, boss of everyone, here!
I'm the one who thought up this game, and added all the new irritating traps.

Originally created as an amateur PC game, the remake is now being released again as a PC game.
To all of you who fell victim to our merciless traps that swoop down on your when you least expected it, I say congratulations.
To all of you who kept thinking "do I really have to beat this guy to move on to the next level?" and kept being killed by the same monster, I say thank you.
That's right, this is Naramura, the father of La-Mulana! Har har har.

La-Mulana is standing up for Japanese Indie-games worldwide!
I would love to see this game really get people into Japanese indie-games.

But...its sort of unclear as to how much a game that can only be enjoyed by people who like the idea of being killed over and over by the 'father of the ruins' can contribute.
Hahahaha.

Hell TempleEdit

MulbrukEdit

  • Actually, it seems my father is also sleeping eternally, somewhere in these ruins. My father was an exceptional tailor, but he admired the philosophers and tried his best to become one. However, he wasn't cut from the right cloth, so to speak, and failed to become a philosopher. He figured out a way to create amazing clothing that could possibly become a treasure to the human race. He has yet to create it though. He figured out the technique for eternal sleep on his own, and is waiting for the day when he could make the clothes. Mulbruk would like to help him fulfill his wish. Apparently, the clothes fit me perfectly. Would you please search for my poor father? Need me to repeat?
Yes please.
No thank you.
Good night!
  • You found my father! Huh? You don't know where he's hiding? My father likes to play tricks, and he likes to cause trouble for other people. No wonder he didn't qualify to become a philosopher. Being his daughter, Mulbruk has an idea of where he could be hiding. He likes to hide in places it doesn't look like anyone could go. Need me to repeat?
Yes please.
No thank you.
Good night!
  • A statue that does not have to do with any puzzles, you say? There are lots of statues in the ruins. Mulbruk think someone from a later age made them and put them up as decoration. Do you recall any statues like that? Need me to repeat?
Yes please.
No thank you.
Good night!
  • You say you know where Father is? The Hell Temple? What the hell?! But Mulbruk want to fulfill Father's wishes. Mulbruk wonder what these forbidden clothes are for. Need me to repeat?
Yes please.
No thank you.
Good night!
  • You brought Father's clothes! ...uh, ewwwww! Why are you wearing them! Mulbruk don't want those! Stop, don't take them off here! Stop it, stop it, stop it!

Road to HellEdit

  • Gate of Giant Faces: Tailor Dracuet
  • How did you find me! My name is Dracuet. I am the one who could not become a philosopher. I created a treasure. But it was acknowledged by none, and thus I failed to become a philosopher. It is a forbidden treasure that should neither be seen nor used. Should you seek it, visit me here. I am one who should not exist. I am hiding so as not to be found. I wait beyond the gate of no entry. Wait for nightfall in front of the statue that is unrelated to any of the puzzles. And seek out the one who watches over travelers. Come to the gate of the night, without being seen. Would you like me to repeat?
Yes please.
No thank you.
Come to the gate in the darkness of night.
  • Fool's Confusion Corridor: Tailor Dracuet
  • It is I, Dracuet again! Solve this riddle. Back in time you go. If you can do that, a new path should open. Come quick. Don't you want to see the treasure? You want me to repeat that?
Yes please.
No thank you.
Come to the gate of the night, without being seen.
  • Gate of Guidance: Tailor Dracuet
  • Hey there, it is I Dracuet! Jump into the huge casket. That's all! Hurry hurry. Teehee! You want me to repeat that?
Yes please.
No thank you.
Hurry hurry.
  • Village of Departure: Elder Xelpud
  • Who's there!! At this time of night! What? A word? What in the world is a word! ...Oh, actually that sounds familiar. "Seek the fairy at the depths of the bones that gaze upon birth." That's all I've got. Now get out! I need at least 12 hours of sleep every night to maintain my beautiful skin! You wanna hear that again?
Yes sir.
No thanks.
Get out!
  • Bahrun's Waterfall: Fairy
  • Good evening. I've heard about you from Master Dracuet. Please take one of my people with you to the shop of no entry. That's all! I know more, but that's all for now! Teehee! You wanna hear that again?
Yes.
No thanks.
Teehee!
  • Anterior Chamber: Tailor Dracuet
  • Welcome, I commend you for reaching me. The gate I am at has been opened. Leading to the place of no entry. A treasure that should not be seen. A treasure that should not exist. Only those with the strength to make it this far should witness it. Now head to the gate. But there is no gate to see, cause it was me all along. You want me to repeat that?
Yes please.
No thank you.
It was me all along.
  • Congratulations on solving the puzzle. I shall provide a bridge so that you may advance.

DracuetEdit

  • 27th room: Tailor Dracuet
  • Hello? It is I, Dracuet. How much longer will you take? I am super lonely! You want me to repeat that?
Yes please.
No thank you.
I'll leave the path open.
  • The treasure shall be given to be daughter only. Should you still seek it, come visit me. I will not last much longer. Come to me, with cloth to make the treasure.
  • You've made it. I shall show you the treasure I have created. This treasure was made for my daughter. Will you deliver it to her? Or do you seek this treasure? Either way, I am fatigued. I don't care, as long as this treasure is passed along. If need be, come to me.
  • 35th Hell: Tailor Dracuet
  • Dracuet is tired of waiting! Hurry, hurry! Bring me the material to make the clothing. You don't have the material? Your cape should do. I'll tailor that for you. There we go. It's done! An excellent piece of clothing! Perfect for my daughter! I want her to wear it, but I can't wait. I don't care, I just want someone to wear it! You wear it! Finally, the one who wears my treasure is before me! I'm totally satisfied! Dracuet has no regrets! Woohoo! Dracuet can rest peacefully now!

Elder XelpudEdit

  • The wind sure is howling to....daaaayyy...

ShopsEdit

14th Hell: Tailor DracuetEdit

Greeting I, Dracuet, have a shop too!
Items That's Flare Gun Ammo. That's Bomb Ammo. Pew pew!
Bought Dracuet is happy! Dracuet is happy! Dracuet is happy!
Sold Out Dracuet has no more in stock. Dracuet has no more in stock. Dracuet has no more in stock.
Cancel Boo hoo! Boo hoo! Boo hoo!
Can't Afford Dracuet does not sell to those with no money. Dracuet does not sell to those with no money. Dracuet does not sell to those with no money.
Confirm I will buy it!

I say no thanks.

TextTrax Flare Gun Ammo , Bomb Ammo , Ammunition
I, Dracuet, have a shop too!

UnsortedEdit

  • Welcome to Hell Temple. A place that one ought not enter. Proceed only if you won't regret seeing whatever lies ahead. This is Hell Temple. What more can you expect? It's literally HELL in here.
  • Let the sound play. A path shall be provided.
  • Sleep within the five hells.
  • I exist here.
  • Open
  • Close
  • Joy
  • Anger

Related InfoEdit

font00.pngEdit

The game refers to font00.png (or font01.png when untranslated) to display all characters, as transcribed here. Spaces have been added to halfwidth characters for alignment.

Some characters are not transcribed accurately due to limitations:

  • Unicode has no pause symbol, so the roman numeral 2 is used
  • Unicode has no fullwidth ü, so the capital letter is used
  • Unicode has no fullwidth heart, so the regular version is used
  • There are two sets of fullwidth numerals, so the lighter version is replaced with circled numerals (these are only used on one tablet meant to teach you La-Mulanese numerals)

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